=== Fighting
Fighting happens like this: every character in the game has limbs they can use to strike (they can have weapons, or be used bare).
== Weapon damage
When a character strikes, the weapon damage is computed based on the weapon used and the character's skill with it (the weapon may perform some checks or randomization of values of its own,...
- Viewing Profile: Journal: ToohrVyk
14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!
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Journal Entries
Journal of ToohrVyk > 4E4 fighting
Posted 13 July 2005
Journal of ToohrVyk > 4e4 math
Posted 01 July 2005
I am currently working on the basic math behind the 4e4 entry gameplay.
There are basically two checks that will be used whenever you need to do something. They are:
- The linear check, which compares the value of an attempt (useful abilities and bonuses) against a difficulty (based on defensive abilities of the target and bonuses). Basically,...
There are basically two checks that will be used whenever you need to do something. They are:
- The linear check, which compares the value of an attempt (useful abilities and bonuses) against a difficulty (based on defensive abilities of the target and bonuses). Basically,...
Journal of ToohrVyk > 4E4
Posted 25 June 2005
I have decided to enter the GDNet 4E4 contest. I will attempt to create a roguelike game in Objective Caml, probably with ASCII graphics. It will feature Ninjas and Pirates as character classes, as well as Robots and Zombies as character species.
A quick brainstorming led to some "catchy" skill names for the characters, such as "Plundering Aura" or...
A quick brainstorming led to some "catchy" skill names for the characters, such as "Plundering Aura" or...
Journal of ToohrVyk > Shmup2 and SFL...
Posted 20 December 2004
... so much for my holidays!
For those of you who don't know me from the #gamedev channel, Shmup2 is the codename for my next PocketPC game. It's way behind the schedule I hoped for and I have to work a lot just to keep up with the milestones.
And on the other hand, we have SFL, acronym for "Some Functional Language", a small language I have to...
For those of you who don't know me from the #gamedev channel, Shmup2 is the codename for my next PocketPC game. It's way behind the schedule I hoped for and I have to work a lot just to keep up with the milestones.
And on the other hand, we have SFL, acronym for "Some Functional Language", a small language I have to...
Journal of ToohrVyk > Now a subscriber
Posted 17 December 2004
I finally decided to subscribe for GDNet+ membership. It is only fitting for me to pay back the founders of this community for all the excellent work they invested in it.
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