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Member Since 25 Sep 2002
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Posts I've Made

In Topic: Looking for "true" team mate for VEmpire

18 October 2016 - 04:32 AM

Please post recruiting messages in our classifieds section (http://www.gamedev.net/classifieds) or hobby classifieds forum (http://www.gamedev.net/forum/156-classifieds-hobbyist-projects/).

In Topic: Bulk key purchase price

12 October 2016 - 10:36 PM

In addition to the reputation and intent of your would-be buyers, you should consider the current value of your game and effect the sale might have.

Even if the buyer is reputable and not intending anything untoward, you probably don't want to devalue a game that is still selling well for a higher price.

In Topic: hello world

03 October 2016 - 08:14 PM


In Topic: the very best resources I found for game programming

03 October 2016 - 05:23 PM

Speaking of "Pro", one can't call himself professional if he only knows one language, try and know at least 3

Actually, if you get paid to write software, you are professional. Any other metric is pretty meaningless.
This, with an additional note:

If you are paid to write software you are professional by definition. That does not however imply anything about skill level or whether or not a person's advice is worth listening to.

Lots of professionals are unfortunately terrible at their jobs and may give bad advice. Lots of hobbyists are wonderful developers who will give great advice. Anyone who makes a big deal of pointing out they are "pro" (unless they've been specifically asked) is probably more interested in inflating their own ego than helping you, and personally I would treat their advice with a healthy dose of skepticism; beware the advice of anyone who spends as much or more time talking themselves up rather than actually giving advice.

In Topic: I am alone

27 September 2016 - 12:47 AM

I overstated for emphasis. Obviously playing games has some relevance to design in that it gives you an idea of some of the things that are good or bad. But it's not some marketable experience that's worth mentioning because a) everyone who goes in to the field has it, and b) it gives you a general idea but no actual useful skills and does not equate to practice.

Consider your analogy to a sports player; of course they have to practice, and they're doing the exact things they will do on the field when they practice. Playing games is not doing the exact things as designing games, so it doesn't make good practice. A more fair comparison would be that playing games is like watching sport - it gives you some general ideas about what does and doesn't work, but no practical experience to put it to use.