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Member Since 25 Sep 2002
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Posts I've Made

In Topic: A Better Forum For Me?

26 July 2016 - 12:19 AM

Maybe a developer journal or off-site blog would be a better fit for your ideas than forum topics?

The only other active community I can think of (other than engine specific options) is TIGSource, but although it's a great community I strongly suspect you might have the same problem you're having here.

Otherwise I think Sean's suggestion of trying your hand at table top games may be a good way for you to further develop your ideas without requiring so much technical skill.

In Topic: Is It Really That Nonsensically Impossible To Have A Successful First Game Pr...

22 July 2016 - 06:46 AM

However, the probability of having a successful first project is about the same as winning the lottery.

Not necessarily true. Define success.
A good definition to work with might be sustainable success; successful enough to properly fund further development.

In Topic: Facebook Torrent Of Links?

20 July 2016 - 05:37 AM

Back when I had the Facebook page really growing steadily with high engagement I settled on clusters of 2-4 posts spaced at least an hour apart, no more than twice per day - usually aimed for morning commute and evening in the US.

It's certainly worth experimenting further, but I think there is definitely a threshold where updates are too frequent, and I think the current flow may be dangerously close to that for a lot of people.

In Topic: Space for Unity refugees?

10 July 2016 - 10:16 PM

Welcome new members!

Good to hear you've apparently got a good outcome with a rollback happening, but you're all more than welcome to stay here as well to join some of the less Unity-specific discussions. :)

In Topic: What Language Is Best For Game Programming?

07 July 2016 - 10:00 PM

I am looking for a programming language(s) that:


  • Easily have a GUI ( pop-out window ) with code, not anything external
  • Doesn't matter if its really hard or really easy
  • Works on Linux ( My current OS ) windows and Mac OS
  • Can be executed by being clicked on ( Feel stupid for asking this, but I think I need to for some reason )


Any random language you're likely to choose will very likely offer all of that functionality, with the note that some choices (such as Python) may require an additional packaging step to produce a "clickable" executable for some target platforms.



I know it will be more than one language for the different OS's.


Actually, most popular languages you might be likely to choose from (C#, Python, Java, C++, etc.) will work on all of your listed target platforms. 



As ApochPiQ's linked post says, the correct answer to your particular question is really "it doesn't matter".  Given your list of requirements any popular mainstream language will meet your needs.  My suggestion would be to look up beginner tutorials for each language you might be considering, read through a few of them for each, and choose the one that you feel might be most comfortable for you: then just dive in and start learning that language.  You can't really make a wrong choice!



If I'm asked to make a recommendation (and again: you can't really make a wrong choice, so any other option you're likely to choose is equally ok) I would personally suggest C#:

  • It's well supported, and can be used on all of your listed target platforms and more.
  • It's reasonably popular, so there are plenty of learning resources and examples available.
  • It can be used with popular libraries (such as MonoGame) or a popular engine (Unity), offering you some flexibility in that regard.
  • There are good tools available.

To drive it home one last time though, a similar list could be written for other popular languages such as Java or C++.