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jbadams

Member Since 25 Sep 2002
Offline Last Active Private

#5231957 I want to write code for the PS2, because it's old.

Posted by jbadams on 31 May 2015 - 05:36 AM

If you want to proceed, you may find these tools helpful and can probably find some good resources by searching for "ps2/playstation 2 homebrew".

 

I would echo some of what has been said above though in that programming for ps2 may not get you get outcome you're hoping for -- it's unlikely ps3 or ps4 users would also be able to play your games.

 

 

What programming language(s) are you experienced with?  We may be able to recommend some good alternatives for you that more closely suit your goal.




#5231908 Looking for Multiplayer 3d game engine with tools

Posted by jbadams on 30 May 2015 - 09:41 PM

You could also look at the open source Ryzom Core, which has proven capabilities -- but again I would caution that the project is still likely to be beyond your means, as in addition to all of the development and content creation you would still need to handle all of the server hardware etc. as well as the business side of things.




#5231019 Game Engine that will meet my requirements - Part 2

Posted by jbadams on 26 May 2015 - 04:03 AM

My main goal is to do the game, lol.
1st one suits me better.

Unfortunately that conflicts a bit -- your main goal could either be getting the game made (the second option), or learning whilst making the game (the first option).

 

The point I was going to make is that you should use a higher level engine or library with a language you're experienced with if you just want to get the game made (second option), or might choose a lower level library or API if your goal is more about learning (the first option).

 

 

Based on your brief description it sounds like you know some C#, some C++, and some JavaScript.

 

 

Based on that, if your main goal is to just get the game done (second option) I might recommend using Unreal Engine (C++ and a visual scripting language called Blueprints) or Unity (C# or a JavaScript-like language called UnityScript), or if your main goal is learning (first option) I might recommend MonoGame (C#), or a JavaScript framework such as Impact, Phaser, etc.

 

If you just want to get the game done you try to find an engine that is as complete as possible and offers as many features as possible for your game.

If it's more about a learning experience you choose a lower level framework and implement more of the functionality you need for yourself.

 

 

Honestly, not a lot has changed since last time you posted except for the following:

  • You have a little more experience, but unfortunately a lot of it (the web development stuff) isn't highly relevant.
  • Unreal and Unity both changed their pricing plans so that they're a much better deal for hobbyists and small developers.

 

Really, you just need to pick any option, get to work with it and then stick with it till your game is done.

 

 

Hope that helps! :)




#5230989 Learning to create Art - by Riuthamus

Posted by jbadams on 25 May 2015 - 11:53 PM

I'm also interested, I suspect the apparent lack of interest may have just been that people either didn't want to bother you about the delay (I fall into this category), or due to the delay assumed the series had been abandoned.


#5230659 Desura is not paying me my money

Posted by jbadams on 24 May 2015 - 04:15 AM

Apologies for bringing back a slightly older topic, but as it's still a relevant topic I thought this link might be of interest to anyone effected:

Desura is not paying developers, but promises a fix [Gamasutra]

 

:)




#5230648 Easy Game Engines To make strategy game

Posted by jbadams on 24 May 2015 - 01:45 AM

Take a look at Stencyl or Construct 2.

They both still require the same problem solving process as any other programming, but some people find the visual scripting systems they offer less intimidating.

Making any non-trivial game is not an easy task, and you will need to work hard and put in the effort, but there are engines available that you might find more approachable.


Hope that helps! :)


#5229106 creating a "Worms" like world

Posted by jbadams on 15 May 2015 - 05:05 AM

off topic, I want to create 3d animations and port them into sprites, is it possible?

Absolutely.  This tutorial shows how to do so with a particular software package -- if you search for similar tutorials with your favourite graphics packages you'll likely find similar guides.

 

Im a complete newbie, I only have basic understanding of programing (mainly java).

The sort of game you're describing isn't particularly basic -- you should probably start with some smaller games and work your way up so that you don't "get in over your head".




#5229104 creating a "Worms" like world

Posted by jbadams on 15 May 2015 - 04:59 AM

LOL! How does my reply get negative votes! Ya'll must be trippin' or something!
 
The guy wants to work on a "Worms" like word, I gave hem the contact details of the people who are responsible for making Worms.. how better could it be?

If you hover your mouse over the down-vote button you'll see a pop-up text saying "this response is not useful and does not improve the conversation".

 

Sorry -- I understand that you were trying to be helpful and probably genuinely think you were giving good advice -- but your advice simply wasn't good.  Your response was not useful, and did not improve the conversation.

 

The contact page you provided is for customers to contact Team 17 for product support, for press to contact them about interviews, etc., not to developers.  If it did manage to reach a developer -- very unlikely -- they're busy people who don't have a lot of time to answer every beginner question they receive, so there's a fairly low chance that you would get a response.

 

 

Again, sorry for the down-votes when you were trying to be helpful, but your answer just genuinely isn't a good one.  Does that make sense?




#5228698 Game REVOLUTION

Posted by jbadams on 12 May 2015 - 11:50 PM

To be clear: if you have a question just ask your question, and if you have an idea to share just share your idea -- don't just waffle on about the fact that you would like to ask a question or share an idea. :)




#5228069 2D Character Customization

Posted by jbadams on 09 May 2015 - 04:24 AM

You're probably looking for the concept of "skeletal" or "modular" animation, which you might create using packages such as Spriter or Spine amongst other options.  Both packages have a video on the homepage that might help to give you an idea of how this type of workflow can be achieved.

 

You can of course use more traditional art software and then do all of the animation work yourself in code, but an existing package may save you some work, or if not might at least give a good idea of the possible functionality.

 

 

Does that help? :)




#5227452 Simulators don't require creativity but pay little

Posted by jbadams on 06 May 2015 - 01:10 AM

In a time when hundreds of new apps are published daily the overwhelming majority of all released games make little or no money; the fact that this particular game was a simulation may or may not have any impact on it's lack of success.


#5227404 Questions concerning crowdfunding/risks

Posted by jbadams on 05 May 2015 - 05:50 PM

I already have an "Abitur", which is a degree that allows me to go to university or start a job training

I'd actually assumed you were already studying at university for a degree. If you already have the necessary qualification to do so then my recommendation would be to go to university and to continue making your game in your spare time.

Do you think that's enough or is there still something missing to convince the viewers to back some money or at least share the campaign with friends who may invest some money in the game?

You're still missing a proven track record and industry experience, and even with both of these things many teams fail.


To reiterate my earlier suggestion, why not continue your studies (with the new aim of attending and completing university) AND continue working on your game?


#5227278 Questions concerning crowdfunding/risks

Posted by jbadams on 05 May 2015 - 04:46 AM

Is it enough to show a working prototype with some spaceship and character models and some terrain and a little bit gameplay (it's a game taking place in space and on planets) to get my game funded? How much should I expect if I am almost alone working on this and does not have any job experience in game development (well, I have some experience in developing games - I learned it by doing)? Are $35k earnings by crowdfunding realistic?

Unfortunately I think your chances would be extremely low.

 

There have been a growing number of failed crowd-funding campaigns from inexperienced developers, resulting in people tending to distrust developers unless they're really convincing.

 

Consider for example Algo-Bot (Algo-Bot: Lessons learned from our Kickstarter failure) which unfortunately failed to raise $60,000 on Kickstarter; this game was from an experienced developer with plenty of prior releases, was popular enough to be greenlit, and already had fantastic release-quality artwork (you can see a couple of screenshots in this older article) and game-play footage.

 

 

However, I suppose if you're confident, you have a good portfolio and if you can show some quality screenshots and video there's no harm in trying.

 

 

Personally, I would continue working on the game in your spare time whilst you complete your studies, and then see what you can do to release the game at a later stage after you've made more progress.




#5226208 Basic C program what am I doing wrong?

Posted by jbadams on 29 April 2015 - 12:53 AM

That seems like a fine goal, but just checking if you know that you don't strictly need to learn C before C++?

Despite it's origin C++ is a completely different language to C, and the correct idiomatic usage of each language is very different; code that is normal and correct C will probably be considered bad C++, and code that is normal and correct C++ may not even compile as C.


If you want to learn both languages that's great -- knowing C can be beneficial in its own merits -- but if you're just doing it because you thought you needed to to properly learn C++ you may as well save yourself the time and effort by just starting with C++.


#5226195 Game designer

Posted by jbadams on 28 April 2015 - 09:55 PM

Good communication skills are also used for writing lots of emails/posts and assignment descriptions to any other team members

This is worth highlighting, communication is important in any development role, not just for designers.






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