Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 25 Sep 2002
Offline Last Active Private

#5232522 Article Idea: Gamer Ethics and The 8 Deadly Sins of Gamification

Posted by on 02 June 2015 - 11:20 PM

To be honest it sounds like some of your ideas are good ones (if perhaps a little one-sided) and would probably be very interesting to read about in more detail - the biggest issue is simply that "gamification" is not commonly understood to mean what you're describing - it's the wrong word.

If I were you I would take the suggestion to drop the term gamification and then go ahead with drafting your article; some of the ideas are probably worth sharing, and if you're able to take constructive criticism in the spirit in which it is offered you'll likely learn a lot as well.

...and as others have said, stop worrying so much about your reputation - people aren't going to stalk your Facebook profile and blacklist you from the industry just because of some misused terminology and some misunderstanding about the distribution of clean fresh water.

#5232517 Tips for Overhauling Indie Game Graphics on Limited Budget

Posted by on 02 June 2015 - 10:02 PM

Do they need to be exclusive?

Not at all - we discussed this amongst the staff when we launched the new article system, and while exclusives can help to support a site we don't feel they're really beneficial to the development community.

You're welcome to republish anywhere you like, and if you have originally published something on your own site/blog we're happy to include an "originally published on" link at the bottom of the article. :)

#5232335 Unofficial Gamedev Competition - The Week of Awesome III - Starting soon!

Posted by on 02 June 2015 - 03:16 AM

The Week of Awesome III is starting soon, and everyone is welcome to join in!


Full details available in the administration topic (currently pinned in The Lounge forum).

#5232039 Learning to create Art - by Riuthamus

Posted by on 31 May 2015 - 06:13 PM

Awesome! Cute puppies! :)

#5231960 Where to go from here?

Posted by on 31 May 2015 - 05:41 AM

You said that some of your ideas are for board games... have you tried making playable versions of these?  This doesn't need to involve any lengthy education or require any expensive items -- you just need a pen/marker, some paper or cardboard, and some scissors -- why not make some of these ideas and try them out so that you can refine your craft? 

#5231957 I want to write code for the PS2, because it's old.

Posted by on 31 May 2015 - 05:36 AM

If you want to proceed, you may find these tools helpful and can probably find some good resources by searching for "ps2/playstation 2 homebrew".


I would echo some of what has been said above though in that programming for ps2 may not get you get outcome you're hoping for -- it's unlikely ps3 or ps4 users would also be able to play your games.



What programming language(s) are you experienced with?  We may be able to recommend some good alternatives for you that more closely suit your goal.

#5231908 Looking for Multiplayer 3d game engine with tools

Posted by on 30 May 2015 - 09:41 PM

You could also look at the open source Ryzom Core, which has proven capabilities -- but again I would caution that the project is still likely to be beyond your means, as in addition to all of the development and content creation you would still need to handle all of the server hardware etc. as well as the business side of things.

#5231019 Game Engine that will meet my requirements - Part 2

Posted by on 26 May 2015 - 04:03 AM

My main goal is to do the game, lol.
1st one suits me better.

Unfortunately that conflicts a bit -- your main goal could either be getting the game made (the second option), or learning whilst making the game (the first option).


The point I was going to make is that you should use a higher level engine or library with a language you're experienced with if you just want to get the game made (second option), or might choose a lower level library or API if your goal is more about learning (the first option).



Based on your brief description it sounds like you know some C#, some C++, and some JavaScript.



Based on that, if your main goal is to just get the game done (second option) I might recommend using Unreal Engine (C++ and a visual scripting language called Blueprints) or Unity (C# or a JavaScript-like language called UnityScript), or if your main goal is learning (first option) I might recommend MonoGame (C#), or a JavaScript framework such as Impact, Phaser, etc.


If you just want to get the game done you try to find an engine that is as complete as possible and offers as many features as possible for your game.

If it's more about a learning experience you choose a lower level framework and implement more of the functionality you need for yourself.



Honestly, not a lot has changed since last time you posted except for the following:

  • You have a little more experience, but unfortunately a lot of it (the web development stuff) isn't highly relevant.
  • Unreal and Unity both changed their pricing plans so that they're a much better deal for hobbyists and small developers.


Really, you just need to pick any option, get to work with it and then stick with it till your game is done.



Hope that helps! :)

#5230989 Learning to create Art - by Riuthamus

Posted by on 25 May 2015 - 11:53 PM

I'm also interested, I suspect the apparent lack of interest may have just been that people either didn't want to bother you about the delay (I fall into this category), or due to the delay assumed the series had been abandoned.

#5230659 Desura is not paying me my money

Posted by on 24 May 2015 - 04:15 AM

Apologies for bringing back a slightly older topic, but as it's still a relevant topic I thought this link might be of interest to anyone effected:

Desura is not paying developers, but promises a fix [Gamasutra]



#5230648 Easy Game Engines To make strategy game

Posted by on 24 May 2015 - 01:45 AM

Take a look at Stencyl or Construct 2.

They both still require the same problem solving process as any other programming, but some people find the visual scripting systems they offer less intimidating.

Making any non-trivial game is not an easy task, and you will need to work hard and put in the effort, but there are engines available that you might find more approachable.

Hope that helps! :)

#5229106 creating a "Worms" like world

Posted by on 15 May 2015 - 05:05 AM

off topic, I want to create 3d animations and port them into sprites, is it possible?

Absolutely.  This tutorial shows how to do so with a particular software package -- if you search for similar tutorials with your favourite graphics packages you'll likely find similar guides.


Im a complete newbie, I only have basic understanding of programing (mainly java).

The sort of game you're describing isn't particularly basic -- you should probably start with some smaller games and work your way up so that you don't "get in over your head".

#5229104 creating a "Worms" like world

Posted by on 15 May 2015 - 04:59 AM

LOL! How does my reply get negative votes! Ya'll must be trippin' or something!
The guy wants to work on a "Worms" like word, I gave hem the contact details of the people who are responsible for making Worms.. how better could it be?

If you hover your mouse over the down-vote button you'll see a pop-up text saying "this response is not useful and does not improve the conversation".


Sorry -- I understand that you were trying to be helpful and probably genuinely think you were giving good advice -- but your advice simply wasn't good.  Your response was not useful, and did not improve the conversation.


The contact page you provided is for customers to contact Team 17 for product support, for press to contact them about interviews, etc., not to developers.  If it did manage to reach a developer -- very unlikely -- they're busy people who don't have a lot of time to answer every beginner question they receive, so there's a fairly low chance that you would get a response.



Again, sorry for the down-votes when you were trying to be helpful, but your answer just genuinely isn't a good one.  Does that make sense?

#5228698 Game REVOLUTION

Posted by on 12 May 2015 - 11:50 PM

To be clear: if you have a question just ask your question, and if you have an idea to share just share your idea -- don't just waffle on about the fact that you would like to ask a question or share an idea. :)

#5228069 2D Character Customization

Posted by on 09 May 2015 - 04:24 AM

You're probably looking for the concept of "skeletal" or "modular" animation, which you might create using packages such as Spriter or Spine amongst other options.  Both packages have a video on the homepage that might help to give you an idea of how this type of workflow can be achieved.


You can of course use more traditional art software and then do all of the animation work yourself in code, but an existing package may save you some work, or if not might at least give a good idea of the possible functionality.



Does that help? :)