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jbadams

Member Since 25 Sep 2002
Offline Last Active Private
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+1Voted up Communicating "scariness" without openly showing the enemyToday, 04:57 PM
+3Virtual Currency platformsToday, 04:55 PM
+1Communicating "scariness" without openly showing the...Today, 03:45 PM
+3Communicating "scariness" without openly showing the enemyToday, 03:45 PM
+3Using MakeHuman..is it cheating?Today, 11:20 AM
+1Voted up coding a screenshot tool - allowing user to select a part of screenToday, 07:16 AM
+1Voted up Using C++Today, 06:55 AM
+1Voted up Your most valuable debugging techniques for Networked games?Today, 04:24 AM
+1Voted up Your most valuable debugging techniques for Networked games?Today, 04:24 AM
+1Voted up About fixed pointsToday, 04:23 AM
+1Voted up About fixed pointsToday, 04:22 AM
+1Voted up About fixed pointsToday, 04:22 AM
+1Voted up About fixed pointsToday, 04:22 AM
+1Voted up About fixed pointsToday, 04:22 AM
+1Voted up About fixed pointsToday, 04:21 AM
+1Voted up About fixed pointsToday, 04:21 AM
+1Voted up About fixed pointsToday, 04:21 AM
+1Voted up About fixed pointsToday, 04:21 AM
+1Voted up About fixed pointsToday, 04:21 AM
+1Voted up About fixed pointsToday, 04:20 AM
+1Voted up FileSystem Cross-PlatformToday, 04:14 AM
+3Name for a higher level of territorial organizationToday, 02:52 AM
+3Can a non-programmer make games?Yesterday, 10:22 PM
+1Voted up Designing visual style for a gameYesterday, 08:53 PM
+1Voted up comment from BuckeyeYesterday, 06:38 PM
+1Voted up comment from doug25Yesterday, 06:38 PM
+1Logged inYesterday, 06:36 PM
+1Voted up How to debug a game more efficiently?Yesterday, 05:05 PM
+1Voted up Company Name problemYesterday, 04:59 PM
+3Why is the first spritesheet laid out like this? Seems harder to read the sprite by a sprite reader systemYesterday, 02:06 PM
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