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Anddos

Member Since 01 Nov 2002
Offline Last Active May 14 2015 12:06 PM

Posts I've Made

In Topic: Creating Traffic lights (.x)

12 May 2015 - 06:56 AM

You may also want to consider using all three colors all the time. I.e., one can normally see the color of the non-lit lights. Then increase the brightness of the "lit" light either by using a brighter texture, or adding (and saturating) a white color to the output in the pixel shader based on a flag of some sort.

 

EDIT: Any reason to use textures? Why not just set the rendering color for each "light lens" portion of the mesh?

sorry Buckeye can you elaborate on that idea


In Topic: Creating Traffic lights (.x)

11 May 2015 - 04:28 AM

would that work with as an animated x tho?, how would you animate the lights exactly?


In Topic: Loading own md5 format causes scewed model

24 April 2015 - 01:46 PM

well the sample works if i use the loaded vectors from the .md5 hence the left screenshot, i dont know what can cause this just having loaded the data from a file i made and reading it in rather than directly parsing the .md5 etc..


In Topic: Loading own md5 format causes scewed model

24 April 2015 - 12:07 PM

Assuming that the data renders correctly before you write it out: if you compare data read in to the original data you use to write out that data, what differences do you see? I.e., are the indices and vertices you read from the file the same as the data just written out?

 

EDIT: Also, have you tried a simple model (e.g., a cube) to simplify your search for the problem?

yes there the same after writing the read in data to .txt files, ive tried with an obj model and that worked fine


In Topic: Loading own md5 format causes scewed model

24 April 2015 - 11:55 AM

edited


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