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alnite

Member Since 07 Nov 2002
Offline Last Active Yesterday, 08:42 PM

#5271790 Resolving Creative Differences

Posted by alnite on 18 January 2016 - 10:51 PM

Who is in charge of what?

 

If you have done any game development professionally, you will learn that the game that comes out won't be the exact match of what you are thinking.  You have to let go the control sometimes.  This is not just your game.

 

When this kind of problem arises, usually people would do AB testing.  Create both, and see what works better.  Peer feedback is the most useful thing in video game development.  I am sorry to say that most likely your idea sucks, and so is his (and mine, and everyone else).  We rarely get the first implementation correct.  Peer feedback is important as it gives you honest reviews if game is fun or not.  You'd most likely end up with something completely different than any of you two could imagine.




#5265007 Why didn't somebody tell me?

Posted by alnite on 05 December 2015 - 07:29 AM

There is a Search Tools in Google Search that allows you to filter results based on time.

 

One time someone in my office did this during a meeting and everyone was like "WAIT, YOU CAN DO THAT??"




#5264676 Indie Game Company Names

Posted by alnite on 02 December 2015 - 06:49 PM

Zombie Rose (you know, rise, rose, risen, a little pun here.)




#5262769 Software Tool Selection Process - Improvements please

Posted by alnite on 19 November 2015 - 01:05 PM

 


Unity wouldn't be here if the original developers decided to use an existing game engine

Unity was conceived from the very beginning as a middleware package - it wasn't like they built a game and spun the pieces into an engine after the fact.

 

Which makes it sort of an exception to this whole discussion. If your aim is to build brand-new middleware, then building from scratch is clearly indicated.

 

 

Maybe I misunderstood, but isn't it the discussion of this thread?  Given Software Tool X, shall I rewrite or use it?




#5262651 Software Tool Selection Process - Improvements please

Posted by alnite on 18 November 2015 - 04:53 PM

There is nothing wrong writing your own.  Unity wouldn't be here if the original developers decided to use an existing game engine.  It's just like a natural selection.




#5261425 How hard it is to live from games as indie developer?

Posted by alnite on 10 November 2015 - 03:34 PM

Technical expertise and making money are two different things.

No one here is stopping you from making games, just don't expect making profits from it.




#5259816 How to cope with code in different languages?

Posted by alnite on 30 October 2015 - 06:07 PM

My main concern is that developers should start treating their code as assets.  People always get opinionated about programming languages.  X is better.  Y is faster.  Z is easier.  Whatever your preferred language of choice is, it doesn't really matter because you still have to put in the code, and that's where it takes the most of your development time, not your language being slower (or whatever).  You have done the hard work, but now you are thinking of scrapping all that, and I hope it's not just because of some arbitrary reason like "C++ is better".

 


@alnite, My problem with Delphi/Rad Studio does not stem from the codebase in general, but rather the way Embarcadero is taking the product as well as the quality of the IDE itself. I have the IDE crash on me at least once a day. I end up chasing quirks deep in the VCL source, or rattling my brain trying to understand their Direct2D implementation since the docs are not that amazing. And frankly, as someone that has decades of programming experience but just trying to finish my first big game project, Pascal is not the way to go.

Please dont get me wrong. I love Delphi, but it will never match VS in term of power. I just watched a video on the new DirectX debugging features of VS2015 and I was blown away with how powerful it is and how deep you can investigate. Yet, interface-wise, nothing matches the speed at which you can pump out native Win32/64 apps.

Embarcadero isn't the same since Nick Hodges left...

And alnite, you're totally right, a game doesn't have to be written in C++. But I believe that using Delphi will make things more complicated. The first time around anyways!

 

From what I get reading your posts, it seems that you used Pascal for the editor, not for the game itself.  I don't see much wrong with it.  If you are inches away from completing the game, just hammer through it, finish it in Pascal, despite the IDE challenges.  Even if the game is written in Pascal, if you are *that* close in finishing the game, just finish it.  This happens all the time in studios, and that's because it makes sense financially and time-wise.

 

Future shiny version can be written in C++ if you prefer.




#5258996 How to cope with code in different languages?

Posted by alnite on 25 October 2015 - 02:02 PM


I have a few options I thought of, most of them are problematic, so this is where I would appreciate some insights.

 

What are the problems?  Does the current Pascal codebase have any problem?  If not, why do you insist on porting it to C++?

A game does not have to be built in C++.




#5255209 What exactly is API-First?

Posted by alnite on 02 October 2015 - 12:55 PM

Just had a conference today and they talked about micro services. Seems the trend these days is to push a lot of little web api's and then make your products like legos by picking the services you need to complete the project. So literally your app could be made up of 20 different web api's, where each does their very own very specific task. As a developer I like this approach because you can really break the tasks down for your team and keep things very specific and simple to work on. Just better make sure when you change an api you are really careful since it could be used in a hundred different apps.

 

Microservices is not a new idea.  It's old.  It wasn't feasible back in the day because the amount of effort to maintain hundreds of services.  For each service, you need a physical machine, sysadmins to maintain the machine, developers to maintain the app, and some deployment process for updates.  One service is fine, but when you have hundreds of them, who's going to take care of it all?

 

Now with virtualization everywhere, Puppet/Chef/Ansible/Salt scripts for server maintenance and deploys, and recently Docker that can simplify deployment dependencies, the microservices idea resurfaced again.  It's not a paradigm shift.  It's like dusting off an old keyboard and you realized how awesome those springy keys were.




#5255206 What exactly is API-First?

Posted by alnite on 02 October 2015 - 12:49 PM

Meh.

 

API is just some methods with bunch of parameters, RESTful HTTP stuff.

 

Looks like a tech journalist with no real technical knowledge got to talk to some bigshot developer at some crowded convention, and the word API got thrown around in the conversation.  Having first heard of the word API, this journalist think it's the next big thing.  Insert big company names like Google, Intel, HP, and Netflix, API makes it sound like it's a whole new idea that's driving the industry now.




#5254926 How do you plan your project?

Posted by alnite on 30 September 2015 - 10:41 PM

For personal projects, I only keep a TODO file on the project folder.  Inside this TODO file is a list of features I would like to implement.  The purpose of this file however is not to serve as a ticket-tracking like JIRA but a reminder for my future self.  Personal projects tend to suffer from drag with no specific deadlines, due to personal circumstances, changes in your life, etc.

 

If I am in the middle of implementing something, I will finish that feature even that cost me some sleep hours.  I don't want to be staring at my code 10 weeks later with my code half working and forgetting what I was doing.

 

For this reason, a full-featured ticket tracking like JIRA or anything else feels a little over the top for personal projects.




#5251672 Is there a language like Python but without the tab requirement?

Posted by alnite on 10 September 2015 - 11:58 PM

The closest I could think of is Ruby, although Python and Ruby has two polarizing philosophy.  Python prefers to only have one way of doing one thingWhile Ruby prefers of having many ways of doing the same thing.




#5249972 Should fanfic games be legal?

Posted by alnite on 31 August 2015 - 12:33 PM


Nintendo recently decided to disallow Let's plays on the platform youtube. As early as 2013, it allegedly already wrote a warning to youtube channels showcasing nintendos content in those vidoes (for those who don't know: Let's play is a form of video format where a person plays through a video game, while giving eigther entertaining, educational, or funny comments), stating that it was infringing copyrights. Unless I am mistaken, legally Let's plays should fall under fair use as "review", since while the Let's player is showing the full game more or less, its his commentary/video feed that actually makes the Let's play. First, nintendo wanted to eigther take down all those videos, or take all the revenue those youtubers are making. Appearently they have now offered a deal for those people, taking "only" 40% of the revenue of all nintendo Let's plays. Now please correct me if Nintendos behaviour is legally correct, but as far as I am aware this should fall under fair use. See https://en.wikipedia.org/wiki/Let's_Play_%28video_gaming%29, under "Legal issues".

 

You mention that there's some money to be made here, so I'm pretty sure that clouds the legal battle.  Again I'm no lawyer, I can't argue if it's legal or illegal in this case.


Second example that I am personally aware of would concern internet movie reviewers like the "Nostalgia Critic", who has received multiple copyright claims and had videos taken down, from big news company TMZ (which he parodied in one of his episodes), and from (relatively unknown) filmmaker "Tommy Wiseau" due to his review of the film "The room". This is the two examples I know of, but appearently those things happened more frequently. Again, correct me if I'm wrong, but aren't movie reviews/parodies supposed to be fair use?

 

YouTube is not the court.  I don't think it's within YouTube's interest to mediate between the two parties.  As YouTube, you have companies like Nintendo on one hand who's complaining to you that you are hosting contents that they think are illegal, and you have the other party complaining that it's fair use.  What would you do as YouTube?  Well, you don't want to show support of one but not the other, so it might as well just take the videos down.

 

You are free to host the videos, it's just that YouTube doesn't want to be involved in the legal battle.  "You two settle this in court, I'm not involved".  YouTube taking down videos does not mean it's legal or illegal, it's them washing their hands.




#5249960 Should fanfic games be legal?

Posted by alnite on 31 August 2015 - 12:09 PM




As I said, Square Enix is out of the option based on multiple reports from people who contacted them. Since the original developement studio ceased to be like 12 years ago, I might actually contact someone at eigther nintendo and/or enix to ask for who the actual current property holder is. Trust me, I much rather do this with endorsement from the developer, and I would have already asked if I didn't already pretty much knew Enix response. Isn't even just word-to-mouth - known someone personal who wanted to make a 3D remake of the same game, but got said unspecific response back from them.

 

And that's their choice.  You can call them 'jerk' or 'ass', but it's within their rights to be so.  If you have an Aston Martin sitting in your garage, and your whole neighborhood knows about it and wants a test drive, how would you respond to each of their request?  Should you grant all of them?  No.  You can deny all requests, and sit on your lawn with a shotgun, get called asshole, jerk, evil, and you certainly won't be popular in your neighborhood, but it's your right to do so, because it's YOUR car, not theirs.

 

This stuff is their property not yours, and they can do whatever they want with it, including trash it and never make a remake, and deny everyone who tries to make a remake.




#5249958 Should fanfic games be legal?

Posted by alnite on 31 August 2015 - 12:01 PM


Need I remind you that companies are using the exact same "reasoning" to shut down (negative) reviews, caricarture, persiflage and what not... even though we have fair use to technically protect that.

 

Do you have examples of this case?  I would be surprised if caricatures are allowed to be taken down by the court, as that should falls under fair use.  Perhaps the author of the caricature decides to take it down anyway rather than take it to court which could be expensive for both parties.

 

Copyright owners can contact you about it, write a cease and desist letter or whatever they think can scare you off.  Nothing restricts them from doing this.  What you decide between you two is up to you.  If you can't come up with an agreement, then you have the court which shall decide what happens.  But if you decide to take it down before taking it to court, then case is settled.  However, it's not that it's illegal to draw caricatures, it's just you prefer to take it down rather than going to through the costly legal battle in court, which benefit nobody except the lawyers.

 

No, it's never been legal to create any derivative works unless there's an agreement for it, which I shall advice the OP to do if he's truly passionate about it.  You can always publish your work without permissions, nothing is stopping you from doing that.  Just don't be surprised if you receive a C&D or taken to court.






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