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Kimmi

Member Since 29 Nov 2002
Offline Last Active May 24 2016 01:52 AM

Journal Entries

Kimmi's developer blog > First OpenGEX-support ( alpha ) in Asset-Importer-Library

Posted 04 June 2015

in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:
Node hierarchies
Static meshes
Material definitions

You can find the importer in the Asset-Importer-Library-repository on GitHub: https://github.com/assimp/assimp

Bone-animationas and other features will follow. For the OpenDDL...


Kimmi's developer blog > A simple OpenDDL-Parser

Posted 02 March 2015

I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:
https://github.com/kimkulling/openddl-parser

Why I started to work on a separate parser and didn't used the reference implementation coming from Eric Lengyel ?
When working on the...


Kimmi's developer blog > Asset Importer Library 3.1.1. is out

Posted 26 June 2014

I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github: https://github.com/assimp/assimp/releases/tag/v3.1.1

You can find the pre-compiled binaries and the current release notes at sourceforge: https://sourceforge.net/projects/assimp/ .

And you can find our changes here: https://github.com/assimp/assimp/blo...


Kimmi's developer blog > I moved the ZFXCE2-repository to github

Posted 27 March 2013

Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here: https://github.com/kimkulling/zfxce2 I did some progress in the rendering system:Currently the whole transformations a re done via registered transformations groups.I also introduces a base scene-graph. Currently no culling is done.I fought a l...


Kimmi's developer blog > Assimp3.0 SDK is now released

Posted 14 July 2012

Hi all,

I am very proud to announce our new 3.0 release of the Assimp Importer Library:

And here are the release notes:
New export interface similar to the import API. Supported export formats are Collada, Obj, Ply and stl.
New import formats are XGL/ZGL
A new experimental importer is also...


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