I loved Maniac Mansion, and that was a game that didn't think twice about completely screwing the player hours after they messed up by making the game impossible to beat due to a bad decision. Heck, you could walk away from the character selection screen and already be totally boned, and nobody would tell you. Even though there was 0% chance of success, you were allowed to flail around and try to solve puzzles that were absolutely insoluble. Is that good design? Maybe.