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Member Since 08 Dec 2002
Offline Last Active Nov 23 2013 03:34 PM

#5098633 Post Mortem on 4x Strategy Games

Posted by on 03 October 2013 - 05:29 PM

What I dislike about most 4X games is that mandatory expansionist mentality. Take all faster = win. Leaving the unlucky players that spawned in less expansible territories to their inevitable doom. Spawning on a stranded islands in Civilization calls for a restart.


I'm trying to fight that mentality in my own 4X game by balancing quantity and quality. A higher developed sectors will yield as much benefits as several underdeveloped sectors. In the end, having more undeveloped sectors might be too risky as they will be much easier to lose.

#5052206 bi-quadratic interpolation?

Posted by on 11 April 2013 - 01:09 PM

You might want to take a look at the generalization of Bézier Curves : http://en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization

You can do interpolation to any degree.