Jump to content

  • Log In with Google      Sign In   
  • Create Account


__Daedalus__

Member Since 12 Dec 2002
Offline Last Active Jan 10 2011 04:13 AM

Journal Entries

Journal of __Daedalus__ > I need beer and pretzels, stat!

Posted 03 February 2005

C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C#...


Journal of __Daedalus__ > Render Targets

Posted 28 December 2004

Today I added off-screen render target functionality to my engine. It is done in such a way that the render targets can be added to my engine's "skins" (a combo of one material and eight textures) as a texture. This should be good for special effects. I think I am going to use it to do planar reflections next and see if I can make some decent looking...


Journal of __Daedalus__ > Cloud 9

Posted 26 December 2004

With parametric clouds WAHHHAHAHAH!




Journal of __Daedalus__ > Grass Shader

Posted 24 December 2004

Got the ATI real-time grass shader working with my engine in it's HLSL form. I stood on the shoulder of Beoch in this thread for the shader. I am sure the shader can be optimised but i'm happy to stop here for today [smile]



Looks pretty good in motion. I hope to incorporate it in to an environment system that will be responsible for all foliage,...


Journal of __Daedalus__ > I've done bugger all

Posted 13 December 2004

I haven't programmed anything game related in weeks. The general malaise has set in. I just don't want my journal to be on the bottom.

PARTNERS