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Member Since 18 Dec 2002
Offline Last Active Today, 09:18 PM

Posts I've Made

In Topic: VS2012

23 May 2016 - 10:58 AM

VS probably determines that since the condition is zero, therefore false, it does not output "lalala" and thus the block produces an empty string.

In Topic: Question about encryption and ransomware.

20 May 2016 - 06:10 AM

Most used asymmetric cryptos (such as RSA) use random padding next to the data, so two acts of encryption do generally not produce the same encrypted vector even if the source data, the key and even the initialization vector would be same.

In Topic: how to interact with brake, gear, steering wheel

27 April 2016 - 01:45 AM

The "install cd" supposedly supplied with the equipment contains a driver (as in a hardware abstraction, not as in driver of a car) package for it. If said driver is compatible with the DirectInput interfaces (as most Windows game controllers are), you can use said DirectInput interfaces to get input from the controller to your own program. If the driver is not compatible with DirectInput, then you must consult to the documentation of the equipment (found in its SDK or similar) in order to talk to the device.


DirectInput interfaces and their documentation can be found in the Windows SDK. If your hardware has its own SDK, I have absolutely no idea where to get it.


What is your programming experience level in general? A pre-requisite of using DI is that you are a somewhat experienced programmer to begin with.

In Topic: Windowing System Libraries for C#

21 March 2016 - 12:02 AM

Visual studio shell?

In Topic: Some clarification needed regarding geometry shader

17 March 2016 - 10:19 AM

Set the geometry shader to NULL, this will bypass the geometry shader stage.