Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 18 Dec 2002
Offline Last Active Yesterday, 10:10 PM

Topics I've Started

Get your cake here!

29 April 2009 - 10:22 PM

Dear ladies and gentlemen, colleagues and friends, I hereby present you this virtual cake, as per GDNet tradition. It was baked by yours truly in Blender and a pinch of tone-mapping sugar was added in Photoshop. This day marks a milestone of 30 years in my journey through life, and the Gamedev.net community has been a considerable part of said journey for approximately seven years. My life wouldn't be the same if I hadn't stumbled upon these forums back then. Thanks all! -Niko

Requesting application rental insights

18 December 2005 - 06:21 AM

Hey all, While this is not strictly game-related (although the technique in question can be used with games), I hope I'll get some good responses. Does anyone have practical experiences regarding so-called "application rental" method, whereby the application is run wholly on the server but the user interface I/O is routed to the user via the 'net? A good example is MSDN virtual labs, where users can test Visual Studio and other applications running on Microsoft's servers for free. I'm looking to build a server that could support ten or so concurrent client connections, each with their own sandbox in memory and resources. The applications would not be written by my company, but we would be providing remote hosting for them - hence not being able to necessarily use web services for the interaction with the applications. The clients are required to use the latest MSIE for ActiveX/.net compatibility. The hardware can be very top-end if necessary, and will use Windows Server 2003 R2 as the platform. Thanks for any insights!

Underwater shader

12 August 2004 - 06:03 AM

Hi all, As you may or may not know, we, at Gamedev DirectX Online Discussion (GDOD), have been discussing about an underwater shader system in our recent meetings. I've been asked by quite a few participants (by Coder, especially) to unveil more screenshots about my implementation, so I made a few new ones: Shot 3 Shot 4 Shot 5 Also, the old pics here: Shot 0 Shot 1 (no blur) Shot 1 (with blur) In case you want more info, turn up on Sunday's GDOD meeting [smile] Later discussion is possible, if you cannot attend for some good reason. Kind regards, -Nik