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Dave Hunt

Member Since 30 Dec 2002
Offline Last Active Today, 12:03 AM

Posts I've Made

In Topic: Directx11 Sprite class

03 March 2015 - 12:24 PM

Unless you're set on implementing your own sprite API, I would recommend the SpriteBatch class in the DirectX Tool Kit.


In Topic: Graphics.DrawTexture not displaying properly?

24 February 2015 - 09:45 AM

Sorry, but Unity is not my area of expertise. You might try asking/searching on the Unity Forums.


In Topic: Graphics.DrawTexture not displaying properly?

23 February 2015 - 01:18 PM

Then it sounds like something you've drawn elsewhere has changed the blend mode or something similar without setting it back.


In Topic: Graphics.DrawTexture not displaying properly?

23 February 2015 - 11:52 AM


The material uses the 'Transparent/Cutout/Diffuse' shader.

I think you've answered your own question.


In Topic: What are the recommended places to store save data?

16 February 2015 - 06:24 PM


Personally I would consider saving within the application's directory to be incorrect on Windows.

In fact, with a "proper" Windows installation, your application's directory will be read-only.


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