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Member Since 11 Jan 2003
Offline Last Active Sep 01 2016 07:04 AM

Posts I've Made

In Topic: What's the best system on which to learn ASM?

08 October 2015 - 07:05 AM

8 bit wise I'd go for 6502, because it is so simple. There's also modern versions like W65C816S. For more modern go for ARM, and Raspi is a really convenient way to get that. The original ARM designs were inspired by the simplicity of the 6502.

Some Z-80 might be a good place to start if your final intention is to learn x86 as they are somewhat historically related architectures. No harm in learning some X86 either. 

In Topic: Which opengl toolkit should i use

21 February 2013 - 10:01 AM

My current favorite for C/C++ coding is glfw (http://www.glfw.org/). It supports OpenGL > 3.0 out of the box without any complications, unlike SFML or SDL. 

I'm also planning on looking at this when I get a chance: http://oglplus.org/

In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 07:13 AM

@Daaark - I was just sharing my experience of things, yours is obviously different. My experience has mostly been at the casual end of the market, so file size may be more of an issue. I can't imagine downloading 1GB OTA, and we were packaging for OTA downloads.

In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 06:39 AM

I guess I was learning on limited resources too, which probably explains my attitude. I still think wasting space and energy is a bad idea

Even mobile games are clocking in at 1gb in some cases.


I doubt a producer, publisher or carrier would tolerate that size of binary - 180MB is pushing it in my experience and usually leads to office arguments.

Mobile dev is exactly the reason I have problems with the "Use everything you can!" attitude.


In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 05:40 AM

Nowadays, space is cheap, and the machines don't have as many restrictions. So use as much space as you need. :-)

Programming attitudes like this makes me cringe.

I've seen horrid things happen when people take a casual attitude towards using memory and CPU efficiently - It leads to ugly botched code. I could name games but I'd probably get a legal letter.