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Member Since 11 Jan 2003
Offline Last Active Oct 15 2014 07:49 AM

Posts I've Made

In Topic: Which opengl toolkit should i use

21 February 2013 - 10:01 AM

My current favorite for C/C++ coding is glfw (http://www.glfw.org/). It supports OpenGL > 3.0 out of the box without any complications, unlike SFML or SDL. 

I'm also planning on looking at this when I get a chance: http://oglplus.org/

In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 07:13 AM

@Daaark - I was just sharing my experience of things, yours is obviously different. My experience has mostly been at the casual end of the market, so file size may be more of an issue. I can't imagine downloading 1GB OTA, and we were packaging for OTA downloads.

In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 06:39 AM

I guess I was learning on limited resources too, which probably explains my attitude. I still think wasting space and energy is a bad idea

Even mobile games are clocking in at 1gb in some cases.


I doubt a producer, publisher or carrier would tolerate that size of binary - 180MB is pushing it in my experience and usually leads to office arguments.

Mobile dev is exactly the reason I have problems with the "Use everything you can!" attitude.


In Topic: Why old games are so compact? (NES, SNES..)

14 February 2013 - 05:40 AM

Nowadays, space is cheap, and the machines don't have as many restrictions. So use as much space as you need. :-)

Programming attitudes like this makes me cringe.

I've seen horrid things happen when people take a casual attitude towards using memory and CPU efficiently - It leads to ugly botched code. I could name games but I'd probably get a legal letter.

In Topic: How to run a Java jar file without a MS DOS batch file

13 February 2013 - 06:17 AM

If file associations are correctly set up I would recommend using OneJar (http://one-jar.sourceforge.net/). I've used this for prototypes. It can even load native libraries such as LWJGL.

Other solutions you could use are: