Jump to content

  • Log In with Google      Sign In   
  • Create Account

Joel Martinez

Member Since 15 Jan 2003
Offline Last Active Jan 02 2014 09:09 AM

Posts I've Made

In Topic: Challenge #2: What tools can you not live without?

04 June 2013 - 01:25 PM

Sublime Text ! A fantastic and light weight text editor that works on multiple platforms. Great for web development ;)

 

BitTorrent Sync, a p2p file sharing tool which makes for a really lightweight way of sharing non-textual game resources between team members without needing to resort to a 3rd party service like dropbox, or stuffing binary resources into an SCM like git.


In Topic: A motocross game built using canvas element

02 June 2013 - 08:47 AM

Nice! That was pretty fun. I'd love to see more :)


In Topic: XNA Exception:The current profile does not have an XNA Creators Club membership

27 February 2010 - 03:27 AM

Currently, writing Live networking code on windows requires an active XNA Creator's club membership. It's mainly used to have an additional machine to test multiplayer sessions with an xbox game that you would be developing. However, the games for windows live APIs are not present in the XNA redistributable so you cannot distribute a game using those APIs.

As for free multiplayer games for windows, you are free to use raw sockets via the System.Net namespace. There are also other libraries such as Lidgren that others have put out. Lots of options actually :-)

In Topic: jump & run for XNA

25 December 2009 - 01:56 PM

There's a platformer starter kit at the XNA website: http://forums.xna.com

In Topic: How to begin

02 September 2007 - 01:28 PM

whoa, talk about information overload :-D just to throw my two cents in ... I suggest starting out with XNA Game Studio express. There are a number of resources available on the XNA site that should do fine to get you started. All this other stuff about 3ds max and exporters will come in time when you start learning about the asset to game workflow/pipeline. But for now, just keep it simple and use free assets that are readily available from a number of places.

http://creators.xna.com/

edit: specifically, http://creators.xna.com/Education/GettingStarted.aspx

PARTNERS