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BovineFury

Member Since 17 Jan 2003
Offline Last Active Feb 12 2013 01:54 PM

Topics I've Started

Try my Unity3D browser based game, comments wanted

03 December 2012 - 05:17 PM

A while ago I made a puzzle game with XNA. I've now fixed up some issues people had the last time I posted here, ported it to Unity, got it working from browers and need people to give it a try.

Browser Version:
http://bovinefury.co...unity/play.html

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I'd like to know if you can figure out how to play, is it fun, what is it missing (besides actual art). Does it work on your machine? Notice anything wierd or wrong? Comments are appreciated.

Setting up a build machine

27 November 2007 - 12:19 PM

I'm trying to set up a Visual Studio build machine so that it can run command line builds with different compilers. The point is to not have to install the compilers. Everything needed is supposed to be put into the source tree and run from there. All I want to do is run a command that specifies what to build with and where it is at. How would I do this? I've been running around in circles checking msdn but haven't figured anything out. I don't typically do much with command line so I am rather lost here.

Window always in front when switching from fullscreen to windowed

15 October 2007 - 05:15 AM

I have a game that can be switched from fullscreen to windowed. The problem is that when I switch to windowed mode the window is always in front of everything. I can click on other open windows, but the game will always obstruct them. This is what I am currently using:
 
SetWindowLong(g_hwnd, GWL_STYLE, (WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX |  WS_VISIBLE | WS_OVERLAPPED));

SetWindowPos(g_hwnd, NULL, g_stWindowPos.left, g_stWindowPos.top, g_dwWidth + GetSystemMetrics(SM_CXFRAME)*2, g_dwHeight + GetSystemMetrics(SM_CYFRAME)*2, SWP_SHOWWINDOW | SWP_FRAMECHANGED | SWP_NOZORDER);

I've tried variations with other flags but couldn't get it to work correctly. I would appreciate any help.

Game won't close from the taskbar

12 September 2007 - 05:23 AM

I am trying to get my game to close via right clicking it in the task bar and selecting close. This works when I run in windowed mode, but not when I alt+tab out of fullscreen and try. When I click the close option a popup says "This program is not responding." I've looked and I'm still checking for WM_ messages and PeekMessage is still being checked. Is there a different message I need to handle in this situation?

Problems including gameux.h for IGameExplorer

28 August 2007 - 06:25 AM

When my game starts, I want to use IGameExplorer VerifyAccess to make sure the person is allowed to run the game. When I include the header gameux.h, I get the following errors: c:\source\public\i386\dxsdk\inc\gameux.h(115) : error C2061: syntax error : identifier '__RPC__in' c:\source\public\i386\dxsdk\inc\gameux.h(127) : error C2061: syntax error : identifier '__RPC__in' I have so far been unsucessful in figuring out what this means. I didn't find it mentioned in the docs or tutorials, and running internet searches hasn't come up with anything.

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