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Member Since 30 Jan 2003
Offline Last Active Jan 24 2015 08:43 AM

Topics I've Started

New Game: No Fishing!

04 January 2015 - 01:52 AM

Guys and Gals, 

please try our new game free to play game "No Fishing" on windows phone and android phone. This is a arcade style game which is a combination of tower defence and breakout or arkanoid games. 


Windows Phone Store Page  : 



Google Play




The plot of the game is that there is a fish farm with thousands of fish tanks. Aliens, are attacking the farm to steal the fish.  Player has to defend the tanks from the aliens attacking and destroy the barriers of bricks. Once there is a passage the fish will move through the pipes to a new tank.


Pyrocute Software offers game development services and also publishes games for windows PC, phone, android and ios.





Is anyone still using dx 8 or dx 9

05 June 2010 - 07:56 PM

Hi, Is any game company still using dx8 or dx9 for professional game development.

PDF Version of Articles

03 February 2010 - 03:38 PM

Can we have a PDF version for the articles and references. Mainly because I found the html printable version difficult to print through my browser. Then I found shrink to fit option but the fonts became too tiny for A4 size paper. Any suggestions for print setting? Regards Saurabh.

The year 2001 bug! LNK2001! Most encountered error

25 July 2009 - 02:44 AM

Its feeling is likes of an "impromptu nightmare of disaster!" Whenever it occurs its quite a bag of debuging. LNK2001 error is one of my most encountered errors and in the beginner it caused a havoc in my game programming endeavors. Well if I could, I would tag this error as the Y2k or Y2K+1 Bug. Just look at the number "2001"! That number and I encountered it in the year 2001 for first time.Thats the time it was quite a brain squirting task for me. I am sure it existed long before. But to overcome it is not easy but possible always. Saurabh

Latest Trends

14 July 2009 - 07:34 PM

I had implemented tokamak physics engine long way back. Whats the latests trends in physics engines. Which is the best in non-commercial and commercial physics engine. I would like to work with any physics engine with good documentation and community support. Thankyou