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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

SaurabhTorne

Member Since 30 Jan 2003
Offline Last Active May 15 2013 03:52 AM
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Posts I've Made

In Topic: What exactly is considered a system?

12 April 2013 - 04:21 AM

The immediate focus of interest which involves some input and output equal to input, overall is a system. Remaining all is surroundings.

In thermodynamics the system which is governed by a boundary, you will find resemblance the above statement.

 

So apply it to gaming which is a system of effects related to some initial condition. for example weapon fire, flash light, pickups, barriers, all these can be considered as independent systems for easier programming.

so in case of the systems of weapon that fires.

Keyboard input is the input, and output is bullet and flash, also another output is the sound of weapon fired. etc..

Luckily, in games the relation or sequence of these events of the system can be manipulated instead of governed by laws of physics as in case of real life systems.

So you can create a bullet that is metal but weapon fires with birds chirping ;)

 

if there is some code that manages these systems , it itself is also a system that consists sub-systems. hence to differentiate these kind of classes are called as manager class.

Basically your free to call it anything, for a farming game , it will be either farm manager or farm system, or bla bla :)

 

Saurabh


In Topic: DirectX 11 free engine?

19 March 2013 - 02:50 AM

Torque game engine is making a comback, the best part is.. its way cheaper than Unity. And it will be better to work on as of now they have something that can be started from scratch. Previously they had a ready startup kit.


In Topic: breakout game

11 March 2013 - 04:03 AM

Nice game!

But I don't get is how is the link to the download inside the post of superman3275.


In Topic: Copyright Compliance - Coding Authentication

11 March 2013 - 03:51 AM

Most of the code headers will give the info of the copyright and author.

Keep a copy or reference to the original code that is used so that the copyright if violated knowingly or unknowingly, the coder's ass is saved.

Always use code which is given in bundle as in.. API or documents.

Alternative to copyrighted code will be available some or the other way.

Open source alternative is also there but some companies do not allow open source to be implemented.

 

Even if the code was used in violation of the copyright, its not easily proved in general.  And it may lead to a long legal battle. Also code which is too old like 10 years is probably not binding to the copyright anymore, unless its a big player who registered it again.

And an updated version is already running in the markets.

Saurabh


In Topic: DirectX SDK with c++ help starting up 3D engine

08 March 2013 - 03:42 AM

After you have done with the list of seabolt

next is to connect some physics engine to directx.


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