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Programmer16

Member Since 31 Jan 2003
Offline Last Active Yesterday, 04:52 PM

Journal Entries

Beals Software > GameSaveSystem - Alternate Implementation: Save & Swap

Posted 25 April 2015

Github Link: https://github.com/dbeals/GameSaveSystem

The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it simply isn't a good fit (games that have large save files for example.) So, to get around this I have added a new implementation: save and swap. I want to point...


Beals Software > GameSaveSystem on GitHub

Posted 29 March 2015

I've just posted the core of our game save system to GitHub .

One of the things that's really annoyed me (and I'm sure others) is the complete loss of a game save. Two recent instances where this has happened to myself: I completely lost a Fallout 3 save due to a save failure and I completely lost my Darksiders 2 game save due to a glitch (I picked up a...


Beals Software > Generic "Game Account Services" Service

Posted 28 March 2015

I'm hastily scrawling this down here, basically just brainstorming the idea that I have.

I spent a little bit of time today implementing the database structure for a generic game account services - high scores, achievements, game saves, parental controls, etc. I hate to use a big name, but the idea is basically Xbox Live/Steam for indie games without al...


Beals Software > Keep Them Sleeping on itch.io and GameJolt

Posted 06 June 2014

I apologize, I'm terrible at keeping this blog up to date. I need to hire a socialite to do all of my social stuff while I'm working (that or get my wife to do it lol.)

Quite a bit has changed in Keep Them Sleeping since the middle of April. I'm going to be lazy and just post the change log:
Version 0.6.2 - Asteroids will no longer damage pods of dead pa...


Beals Software > Failed Kickstarter and New Projects

Posted 16 April 2014

Whelp, unfortunately our Kickstarter for Lord Sen's Battle Arena wasn't successfully funded. The game will still be coming out, but we're not sure how we're going to approach it. Our options are to finish the work and put it out with my ugly art or put it off until we have the funds to pay the artist. This also gives us a chance to review the direction of...


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