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Member Since 31 Jan 2003
Offline Last Active Jun 01 2016 08:27 PM

Posts I've Made

In Topic: Is there software that creates Game Design Documents?

18 July 2015 - 01:01 AM

The closest thing I've seen for design software is articy:draft (http://store.steampowered.com/app/230780), but it doesn't really help create a GDD per-se (and it's $99USD.)

In Topic: Help with C# XNA/Monogame

15 July 2015 - 11:40 PM

Based on your code, Dave Hunt's solution is actually much simpler - you just need to swap ElapsedGameTime out for TotalGameTime. I have a "delay timer" class set up in my library, so counting up or down was my first thought.

In Topic: Help with C# XNA/Monogame

15 July 2015 - 10:25 PM

ElapsedGameTime measures time between frames, so this isn't going to work how you want. I'm not at my PC, so I can't post a sample, but you're going to want to use ElapsedGameTime to either count up or down.

In Topic: What are the more useful tools in the Humble Game Making bundle?

15 July 2015 - 10:15 PM

As I stated in other topics, Spriter Pro alone is worth the bundle. Sprite Lamp is pretty good too (note that it is not the pro version.)

Most of tbe assets are RPGMaker-esque.

In Topic: Humble Bundle is Selling a Game Development Bundle ($1 - $12)

08 July 2015 - 09:22 AM

Just want to say that Spriter Pro alone is worth the $12 and Sprite Lamp Hobbyist seems pretty good too (bought it yesterday, but I haven't tried it.)