What do you think?
Has anybody some deep experience with SharpDX and can give his opinion?
I have no experience with SharpDX, but one thing that I noticed is that it doesn't support Direct3D9 which, as far as I know, is still a majority of the market. It also doesn't support some of the other libraries (mainly XACT3, XInput, and DirectInput.)
Also, with it being generated directly from the native libraries, I doubt it takes advantage of C#'s major features.
On the pro side, it might be a little bit faster, it's somewhat platform independent (it states that
In my honest opinion, it looks like it has potential, but isn't developed far enough where I would consider using it. SlimDX on the other hand has been around for a while, has some great minds working on it, and is very well supported.
Hope that helps!