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boolean

Member Since 21 Feb 2003
Offline Last Active Jan 16 2014 10:24 PM

Journal Entries

Booleans spiffy development journal > Experiment #2 in game promotion: Press Release Results

Posted 24 November 2013

After releasing my Android game Stupid Human Castles , I quickly realized I have no idea how to market my game. The task of actually getting the world to take notice of it requires a set of skills I don't yet posses. These blog posts will document a series of marketing experiments that I'll be attempting, recording the possibly embarrassing outcomes for...


Booleans spiffy development journal > Experiment #2 in game promotion: Press Releases.

Posted 16 November 2013

After releasing my Android game Stupid Human Castles , I quickly realized I have no idea how to market my game. The task of actually getting the world to take notice of it requires a set of skills I don't yet posses. These blog posts will document a series of marketing experiments that I'll be attempting, recording the possibly embarrassing outcomes fo...


Booleans spiffy development journal > An experiment in game promotion: Part #1 Results

Posted 26 October 2013

It's been a week since I started game promotion experiment #1 . I wanted to see how useful different promotion techniques were for my new game Stupid Human Castles .

Experiment #1 was to see how useful posting on a series of forums around the interwebs would be. The ones I settled on were:

gamedev.net
libGDX forums
TIGSource
reddit.com/r/indieGami...


Booleans spiffy development journal > An experiment in game promotion: Part #1

Posted 19 October 2013

Preamble.

I finally got around to releasing my first game, Stupid Human Castles ! It took a good number of evenings after work, skipped social events, rubbish dinners and a deal with the devil that is Java, but it's done! It's complete!

Unfortunately, programming the damn game was the easy part.

Next comes the harrowing task of actually getting people...


Booleans spiffy development journal > S.H.I.P C.R.A.F.T.E.R - Update #3: 382 Items so far!

Posted 19 February 2012

The game is at http://shipcrafter.stillholdsup.com

Ok, it was painful but it's done. The game now has 382 damn items in it, so there should be enough content to progress all the way to level 20. Posted Image I think this should...


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