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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 21 Feb 2003
Offline Last Active Yesterday, 09:30 PM

Posts I've Made

In Topic: When is it okay for a player to get "stuck"?

Yesterday, 09:22 AM

IMO it's fine for the player to get stuck, as long as the game communicates it clearly. I don't mind resetting the puzzle all day as the game tells me I have no moves left the moment it happens. I think the only way I get frustrated with these styles of games is when I'm stuck but I'm not sure if there are still moves left I'm not noticing. Worse yet is when the game is adding a new mechanic to a level and I get stuck and I'm not sure if its because I'm not using the new mechanic properly or if I'm legitimately out of moves.  


Some games like Puzzle Quest don't even wait for the player to reset if there are no moves left - they just explode the board and reset everything right away.

In Topic: Ludum Dare anyone?

10 December 2013 - 09:34 PM

Oh crap it's this weekend? I might give it a shot if I have time, I've been wanting to try for ages.

In Topic: EPA Declares Wind Turbines Illegal

26 November 2013 - 07:51 PM

Can't they just, I don't know, put a cage around it?

In Topic: Unity 4.3 has been released

19 November 2013 - 06:38 PM

I've been playing around with it for the last few days. Having never used Unity before it's a little overwhelming to get started, but now that I'm getting used to it I'm starting to like it.


What I like:

  • Entity/Component style architecture is fantastic.
  • The animation tool is amazing.
  • The sprite packer/atlas has some really handy tools for optimizing graphics. I'm still not 100% sure though how you determine which images end up in which file so you don't have to keep binding textures to the spritebatch.


What I don't like:

  • Since Unity has done 3D for so long, it can be confusing which tools are meant for 2D and which are for 3D. If I want to make a rectangle with just a colour it seems like I have to go into the 3D tools and create a quad. I guess it makes sense once you get used to it.  
  • Not really Unity's fault, but trying to find help online can get real confusing given the generic search of "Unity 2D". I actually wish they would come up with a code name like "Unity Fire" or something silly just to separate SEO from all the other stuff online. Most of the time I end up with tutorials which apply to other tools like 2D Tookit.


Right now I'm trying to figure out how to get it to work on different phones with different resolutions, but I think I'm getting closer to an answer. Overall I'd say I'm super impressed by the 2D module, it's just going to come down to (for my purposes at least) how it runs on phones.

In Topic: What does your IDE look like?

16 November 2013 - 08:01 AM

I can't stand my IDE. I've spent more hours trying to get Eclipse to look nice than I care to count. I've downloaded plugins that theme part of Eclipse, but there's always spots they miss like the console tab or the text accidentally being the same colour as the background. Right now I just have the main window themed and left the rest as is. libGDX added better support for IntelliJ recently so I'm hoping to make the jump to that soon.