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Gamer Gamester

Member Since 01 Mar 2003
Offline Last Active Jan 29 2012 11:48 PM

Topics I've Started

[web] bcrypt vs challenge

18 October 2011 - 01:38 PM

Let's say I'm letting users log in over http (not https)...

I can use a challenge-response so that the passwords aren't sent as cleartext over the wire. However, this requires me to have the cleartext password stored on the server.

Or, I can hash the passwords on the server (probably with bcrypt), but this requires me to send the passwords as cleartext over the wire.

Which of these is preferable?

[web] Is JavaScript floating-point math deterministic?

30 August 2011 - 12:45 AM

Is JavaScript floating-point math deterministic across modern browsers and OSes?

I haven't been able to find much info on this... though I'm getting the impression that the answer is an unfortunate "no".

Frequency of socket packets

29 August 2011 - 03:36 PM

How frequently can a server broadcast a tiny packet? If I send out a tiny tick event every 10ms or so to the clients, is that considered reasonable or too frequent (it seemed to work fine on my tests on a remote server -- wanted to check with you guys).

Forum Manual

19 July 2011 - 12:25 PM

Is there a guide or manual page for using this forum? I quoted an earlier poster in a thread today, but I notice that other people's thread quotes have a much nicer attribution (with the username, time of quote, etc). There must be some tricks with the quote markup -- where can I find these?

I did spend about 10 minutes hunting around gamedev.net for this. If it does exist, the GD staff might want to make it easier to find. If it doesn't exist.... it should!

Can't find article...

12 May 2011 - 10:53 PM

Around a month or two ago there was an article featured on the gamedev homepage about building your own physics engine. I remember glancing at it while at work and intending to give it a read at home. I waited too long and now I can't find it anymore. I know this is vague, but does anyone have an idea where it is?