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Member Since 12 Mar 2003
Offline Last Active May 24 2016 04:14 AM

Posts I've Made

In Topic: which model import lib to use?

24 May 2016 - 04:03 AM

I've used Assimp several years ago for my pet project (not a game, but a raytracer). I've found it quite powerfull (yet not perfect) and I can only suppose it got better in the latest 5 years.

I had a couple of issues with materials: I don't remember the details, but IIRC it was something annoying related to transparency/specularity which prevented me from using a couple of features of my RT. It was designed for real time rendering, though, so maybe those limitations were perfectly fine in such use cases.

In Topic: [ray-tracer] Banding problems

15 September 2015 - 02:17 AM

Seems like you are loosing precision somewhere. Be sure all your deltas are in place and that you are using the correct scale for your scene.

In Topic: making a program, all code in one file

02 December 2013 - 07:33 AM

Which are the advantages of a giant single room apartment over a more traditional one? Sure, you gain some space (no walls), but you loose privacy, rational furnishing, comfort ... biggrin.png


Honestly, I don't see any real reason to write a (non trivial) application in a single file (I'm scared by the maintainance nightmare I would eventually address)

In Topic: Pieces movements through graphs (Java)

28 April 2013 - 05:31 AM

Thank you for the link and the hint: I will certainly look into that bitboards thing to see if it is applicable to my game.

In Topic: What language do I use?

18 March 2013 - 05:07 AM

Well, they could tell you which is the language (mostly) used to build core engines of games such as Crysis and the like. But as already said, that info will not make you a better coder, not will make you write your first games (which is something far more important).