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Member Since 12 Mar 2003
Offline Last Active Nov 04 2015 07:48 AM

Posts I've Made

In Topic: [ray-tracer] Banding problems

15 September 2015 - 02:17 AM

Seems like you are loosing precision somewhere. Be sure all your deltas are in place and that you are using the correct scale for your scene.

In Topic: making a program, all code in one file

02 December 2013 - 07:33 AM

Which are the advantages of a giant single room apartment over a more traditional one? Sure, you gain some space (no walls), but you loose privacy, rational furnishing, comfort ... biggrin.png


Honestly, I don't see any real reason to write a (non trivial) application in a single file (I'm scared by the maintainance nightmare I would eventually address)

In Topic: Pieces movements through graphs (Java)

28 April 2013 - 05:31 AM

Thank you for the link and the hint: I will certainly look into that bitboards thing to see if it is applicable to my game.

In Topic: What language do I use?

18 March 2013 - 05:07 AM

Well, they could tell you which is the language (mostly) used to build core engines of games such as Crysis and the like. But as already said, that info will not make you a better coder, not will make you write your first games (which is something far more important).

In Topic: OpenGL or DirectX

09 March 2013 - 06:21 AM

One of the people assisting me with the game is insisting I use OpenGL, saying that slowly it's going to replace DirectX.  And that it's "The graphics library of the future". I just don't know if I can believe him.


Is it possible that he refers to the recent projects of Valve in regards with linux? Valve is currently trying to lead a move of the game industry towards linux, and this means that those developers willing to follow them have to use OGL. Is not yet clear whether or not that shift will happen...