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Tape_Worm

Member Since 21 Apr 2000
Offline Last Active Today, 12:26 PM

Journal Entries

OMG NUB! > Font editor

Posted 31 March 2014

http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png It’s been a very long time since I’ve made an update here. I’ve been working steadily on the font editor module for the Gorgon editor and it’s finally nearing completion (the last 99% of 99% of 99% etc…).
I’m quite proud of this thing. It’s supports a pretty well rounded suite of functi...


OMG NUB! > Cameras

Posted 10 September 2013

http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png In the 2.x version of Gorgon I wanted to add cameras. It was most tedious before when you wanted to translate an entire scene by an arbitrary amount. So when I started this thing, I created an Orthographic camera object. The previous version of Gorgon used an Orthographic camera intern...


OMG NUB! > More the editor

Posted 27 March 2013

http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png Here’s a another screenshot of the editor. This time with the Font editor plug-in in action. Note that this is very very very incomplete and may not look like this when everything is said and done.
http://www.tape-worm.net/GallereeeeCallOnMe/albums/gorgon/tools/v2/gorgon_fonteditor_plug...


OMG NUB! > The editor

Posted 25 March 2013

http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So I’ve been busy working on building the editor for creating the content for Gorgon. I know I posted a screenshot of a very old initial version of the editor way back:
http://tape-worm.net/wblog/wp-content/uploads/2012/05/Font_Editor-256x192.png
Ugly.
Anyway, I totally scrapped that o...


OMG NUB! > DEATH TO D3DX!

Posted 22 February 2013

http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png FINALLY. I’VE FINALLY DONE IT! It took weeks of work, but I managed to exorcise D3DX from Gorgon. Behold my video playing an animated GIF using a 2D texture array:

I’ve provided extensive info after the jump thingy.
In case you’re wondering (and you know that you are), I used the D3D...


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