I'd join in but I'm working on an RTS. Maybe in 2 years.
Some thoughts. You'd need a server in every region players play or else it will be too laggy, and then you also need some way for the servers to communicate to keep the game world together. You'd also need a large level editing tool.
How about this. You have different "technologies" or "knowledges" that your strata (group of labourers) can possess. To obtain certain knowledges (eg "refinery operation") you might require simpler knowledges. Just make some up to build a hierarchy of knowledge (eg "knowledge 5,2". Some can be obtained by experimentation and trial and error which might require money. The knowledges might slowly diffuse and rate of diffusion increases with education institutions. Being employed at a job where somebody higher up is more knowledgable also diffuses knowledge. There is also a sink as older generations die without passing on their knowledge.
Posted by polyfrag
on 30 September 2013 - 07:11 AM
Pixel art allows you to totally define the game look from a certain angle. They allow an amount of detail that might not be possible with 3D models, especially on mobile platforms, or when the limit is reached on PC.
I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I'm going to license my RTS economics engine to other people.
I'm not going to continue with the BSP/inside buildings/terrain mesh effort. I'll start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.
I could take a year to release the first States and Corporations and then work on a sequel.
I hope you'll support my IndieGoGo effort. Let me know what you want to see in the game and in the engine for possible perks.