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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

polyfrag

Member Since 20 Mar 2003
Offline Last Active Today, 03:48 AM
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DMD 'Ware > Not almost done

Posted polyfrag on 22 May 2013 - 12:45 PM

I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as deep as possible. So far there's a lot of things breaking the playability of the game. I'm trying to define a new genre here. I'm trying to make a market viable...

DMD 'Ware > Easy bake timers

Posted polyfrag on 17 May 2013 - 04:26 AM

are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_zpsf82f5852.jpg boring, little things are left to do that are necessary to get the game done.[x] health bars[x] h...

DMD 'Ware > Resource transport

Posted polyfrag on 13 May 2013 - 07:08 PM

The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own trucks is 0 and is the preferred means. What would be better would be to count the cost of fuel consumed and see if it's cheaper to hire somebody else instead o...

DMD 'Ware > Change of Directions

Posted polyfrag on 05 May 2013 - 04:53 AM

This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_9_zps503897fe.jpg Instead I'll make it a sandbox game against the 5 AI factions from the start. Now to program the AI. Oh crap...

DMD 'Ware > Script Editor

Posted polyfrag on 02 May 2013 - 05:21 AM

Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/trigenab_zpsb256899f.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/onbuildapt_zpsde96da8e.jpg http://i90.photobucket.com/albums/k276/...

DMD 'Ware > Map editor

Posted polyfrag on 24 April 2013 - 02:31 PM

Got map editor working. Working on first story level.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/faccolors_zps516ad6b0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/faccolors2_zpsa79a23fd.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/terrain_zps6cd28258.jpg

DMD 'Ware > Next Project

Posted polyfrag on 20 April 2013 - 12:54 PM

My next project for iPhone/iPad/android will be free (with in-app purchases).Some of the different factions:They each have grown so large that they've become governments within themselves, wielding armies.Mendel-Kruppesonhttp://i90.photobucket.com/albums/k276/krims2006/corpstates%20factions/mendelkruppeson_zps13217591.jpg The Green Leaf Grouphttp://i90.ph...

DMD 'Ware > Story mode done

Posted polyfrag on 11 March 2013 - 08:08 PM

Here's how pAtHoGeN is coming along:http://www.youtube.com/watch?v=YDb3HjVxv98

DMD 'Ware > App Rejected, Story Map 1

Posted polyfrag on 26 January 2013 - 04:04 PM

Probably not surprisingly, my Seizure Inducer app got rejected by Apple. The reason given was:In other news, work is progressing on the first single-player story map for pAtHoGeN.http://www.youtube.com/watch?v=mVNVhXQ5Aos Here are some textures I made for the map:http://i90.photobucket.com/albums/k276/krims2006/Image11_zps45cc8112.jpg I removed the powerl...

DMD 'Ware > Intro movie, map tool, sky tool

Posted polyfrag on 10 January 2013 - 04:40 AM

We now have a real intro movie.http://www.youtube.com/watch?v=oS6fZni3804 Most of my work for the past week has been on the map tool that we use to test the maps on PC before we put them on the iPhone/Android. Here we are testing the sky box, among other things:http://www.youtube.com/watch?v=EElpDU3KVtg I also made a sky box tool to generate the six sides...

DMD 'Ware > Billboards

Posted polyfrag on 18 December 2012 - 01:21 AM

I added fog, streetlight flares, and some household appliances (washing machine and drier).



I'm hiring. If you or somebody you know knows how to make Quake 3 BSP maps in QuArK, I'll pay you $125 per map.

DMD 'Ware > Not dead yet (EDIT)

Posted polyfrag on 28 November 2012 - 02:42 PM

I couldn't abandon the name Corporation-States and was working on another project of the same name. But then I decided to put in speed profiling to determine what was causing the lag in the game. The lag seems to have disappeared.

Here is a video demonstrating, among other things, transportation of resources by trucks (you can skip to 1:00 to see...

DMD 'Ware > Health Bars, Jobs, Prices, Wages

Posted polyfrag on 24 November 2012 - 03:58 AM

I added health bars. As said before, all models are temporary until the artist replaces them. And he's taking a while with the tree I told him to make.

Posted Image

And workers can now do jobs at buildings. Zetrol (oil) production represented by a...

DMD 'Ware > Construction, Unit Status, Workers, Pathfinding

Posted polyfrag on 14 November 2012 - 01:07 AM

Notice the hammer (it represents labour).

Posted Image

I'm testing workers (labourers) using a temporary model (until the artist makes one). I've got road, powerline and building construction and pathfinding working. Unit status shows when they're hungry or need rest or if they're...

DMD 'Ware > Diffuse Lighting, Particles, Powerlines, Thoughts

Posted polyfrag on 10 November 2012 - 05:16 AM

The modeller has finished the factory model and I finally got the diffuse lighting to work. It turns out the MilkShape 3D was exporting the normals incorrectly. This isn't the first bug I've seen in MilkShape 3D. I also added...



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