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polyfrag

Member Since 20 Mar 2003
Offline Last Active Today, 04:16 AM

DMD 'Ware > Zombie MO

Posted polyfrag on 11 September 2014 - 12:15 AM

'nuf said.

https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/soffr.png
https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/sofout.png https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/winout.png

DMD 'Ware > New tech

Posted polyfrag on 18 August 2014 - 01:07 AM


I finally got it running at real-time speeds.



Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.


DMD 'Ware > Some results

Posted polyfrag on 13 August 2014 - 12:43 PM

Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.

Profit maximization is: given a set of "demand points", each with quantity demanded and maximum acceptable price, adjust the price level such that the maximum profit (revenue, actually, so far) is attained. A lower price might captur...

DMD 'Ware > Agent-based economic modelling

Posted polyfrag on 18 July 2014 - 03:48 AM

I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.


-------

In recent years, agent-based economic modeling has been getting more attention in popular journals.
In an August 2009 opinion article in Nature journal titled, "The economy needs agent-based modelling" says, "In t...

DMD 'Ware > 2D conundrum

Posted polyfrag on 15 July 2014 - 01:58 AM

I've been working on the project with my open source buddy and I've started on the economics side of things.

https://github.com/polyf/corpstatesc

But my partner's graphics card is fried and he's running on integrated now. I spent the last 2-3 days getting the isometric version running.

https://github.com/polyf/corpstatesd

It runs at 60 FPS on my mom...

DMD 'Ware > Much faster now

Posted polyfrag on 06 July 2014 - 06:47 AM

I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:

- getting rid of several hundred units
- getting rid of shadows and bump mapping
- using VBO
- frustum culling everything
- simplifying the unit models

Maybe now I can do something useful on the gameplay.

I also had an idea. This type of game might be particularly suited for AI-a...

DMD 'Ware > Pixel-perfect orthography

Posted polyfrag on 03 July 2014 - 11:37 AM

Some open source linux enthusiast person has been helping me with my project.

https://github.com/polyf/corpstatesc/commits/master

Thanks to his final nudge, the RTS runs on linux now.

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/018/1403285019287.png

Though it's very slow on his Core 2 Duo, mid-range NVidia setup, though he run...

DMD 'Ware > 65,535 characters on one texture

Posted polyfrag on 20 June 2014 - 03:04 AM

Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.


https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/017/2014-06-11%2007-20-38.jpg

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/017/2014-06-13%2009-58-35.jpg

https://dl.dropboxusercont...

DMD 'Ware > Ugly prototype phase

Posted polyfrag on 08 June 2014 - 03:28 AM

Wednesday June 4 2014

Tempted to switch projects again.


Thursday June 5 2014

Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have to get input events now.

Maybe what I really love is making maps. Maybe I'll make some Counter-Strike maps. Maybe I'll make a Counter-Strike mod.

How c...

DMD 'Ware > Now...

Posted polyfrag on 04 June 2014 - 09:20 PM

I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.

Right now I realized that what comes next is the construction wage GUI. Is construction wage the only thing I'm going to put on it, now that I've decided to stick to the iphone CS version design?

I'm making it a s...

DMD 'Ware > Build plan draft

Posted polyfrag on 01 June 2014 - 08:50 PM

This is what appears after a player chooses a spot to place a building or selects one under construction.

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/011/buildplan.png

Just off the top of my head, there are some problems. Theoretically, what if in the future I use a 256x256 map or something and there's no way for a single truck t...

DMD 'Ware > Road, Powerline, Crude Oil Pipeline Placement

Posted polyfrag on 29 May 2014 - 11:03 PM



DMD 'Ware > Building Placement

Posted polyfrag on 27 May 2014 - 09:56 PM



DMD 'Ware > Skybox and map rim

Posted polyfrag on 26 May 2014 - 01:35 AM

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/008/2014-05-26%2000-33-37.jpg

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/008/2014-05-26%2000-36-47.jpg



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