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polyfrag

Member Since 20 Mar 2003
Online Last Active Today, 01:17 AM
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#4975301 MMO viability

Posted by polyfrag on 31 August 2012 - 08:38 PM

What can I use for hosting then?

If I host it from a home computer, will a cable connection be lag-free?


#4974981 MMO viability

Posted by polyfrag on 30 August 2012 - 06:28 PM

I want to make this an MMORTS:

Posted Image

Posted Image

There will be no pathfinding. Units will turn left to walk around obstacles.

The units and buildings will be divided up based on their tiles for quick look-up collision detection.

[edit] I think it won't have more than 32 players at a time.


#4974954 MMO viability

Posted by polyfrag on 30 August 2012 - 05:07 PM

What are the specs of the Dead Frontier server(s)? How much does it cost and do they make a net profit from micro-purchases?


#4974953 MMO viability

Posted by polyfrag on 30 August 2012 - 05:03 PM

How viable is it to host an MMO?

Is it possible on an Amazon Web Service EC2 Micro-instance?

Specs:

613 MB memory
1 EC2 Compute Unit (?)
I/O Performance: Low

And $0.020/hour ($14.4/month) after first year free.


#4970461 Corp-States Design Doc

Posted by polyfrag on 17 August 2012 - 02:10 AM

Never mind, not hiring


#4968840 Give me your source code

Posted by polyfrag on 12 August 2012 - 03:38 PM

I just got an idea.

Can people give me the source code to their 3D game engines so I can learn from them?


#4965325 AABB vs Triangle

Posted by polyfrag on 01 August 2012 - 04:07 PM

How do I detect collisions between AABB's and triangles?

[edit]

Never mind.

http://www.gamedev.net/topic/436050-aabb-vs-triangle-test-/page__p__3895490__hl__aabb%20vs%20triangle#entry3895490

http://www.gamedev.net/topic/386242-triangle---aabb-intersection/page__p__3553981__hl__aabb%20vs%20triangle#entry3553981


#4850091 Do I need a gambling license?

Posted by polyfrag on 16 August 2011 - 06:22 PM

I only need a gambling license if I'm holding ticket raffles, poker, independent bingos, wheel of fortune, etc.

http://www.pssg.gov....aming/licences/

So I don't need an attorney. Unless I start making lots of money.


#4849687 How can I improve this?

Posted by polyfrag on 15 August 2011 - 09:59 PM

Make the heel more pointed.

And the toe less tall, unless you're going for a top-down view.

Add some lighting to the legs, like shadow and light on the sides and under the knee.

You can also sample colours from a real photo for skin tone and clothes and hair.


#4849119 teach me c++ i'll pay!

Posted by polyfrag on 14 August 2011 - 03:37 PM

The secret art of C++ can only be passed down from master to grasshopper.


#4847007 Bad Jokes

Posted by polyfrag on 09 August 2011 - 09:24 PM

Here's something funny.

Once, while testing multiplayer in my game, I had to go up and down stairs between my two computers like 50+ times a day.

Who says programming isn't physical labour?


#4831528 Pocket Heroes - dungeoncrawler for iphone

Posted by polyfrag on 05 July 2011 - 03:43 PM

Pokemon already exists. And pokemon takes a lot of time to play. There has to be some reason for me to invest that time in this game. Why don't you make it "cool". Like medabots or something. Like, good graphics. At least some redeeming feature. And the graphics don't look good. Like that wall at the bottom for example. If there were good graphics at least I'd be interested in playing it for the graphics.


#4831523 Galaxy Online - The Tournament (Beta launch 11/11/11!)

Posted by polyfrag on 05 July 2011 - 03:20 PM

Your ships look good. The torpedo sucks. And why don't you make it more realistic. Like conveying larger distances or making the scale of the lasers and torpedoes small in comparison to the ships. Shouldn't the ship on the right in TCR be several times smaller than the ship on the left? Maybe could research all the weapon types in Star Wars, Star Trek and Battlestar Galactica and build up and advanced ship customization system.

EDIT: The economic system sounds interesting.


#4828576 Pathogen [FPS]

Posted by polyfrag on 28 June 2011 - 02:30 AM

http://pathogen.myftp.org/?Download

Project discontinued.




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