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Member Since 20 Mar 2003
Offline Last Active Mar 01 2015 05:46 PM

Topics I've Started


08 February 2015 - 01:03 AM

Just found an old file-sharing project of mine ;)




(It's a joke exe, don't worry.)

Economy Planner now free

04 February 2015 - 03:51 AM

Due to the unsuccessful greenlight campaign, the project is now free and open source. Have fun.


Download: https://steamcommunity.com/linkfilter/?url=https://dl.dropboxusercontent.com/u/109630018/EconPl.zip

Source: https://github.com/polyf/corpstatesc



Free 3D Sprite Renderer and Convex Hull Editor

04 February 2015 - 03:49 AM

Due to the unsuccessful greenlight campaign, the project is now free and open source. Have fun.


Download: https://steamcommunity.com/linkfilter/?url=https://dl.dropboxusercontent.com/u/109630018/SpriteEd.zip

Source: https://steamcommunity.com/linkfilter/?url=https://github.com/polyf/spriteed



Max RTS players, casual drop-in

03 February 2015 - 11:26 PM

What delay would the lockstep net turn have to be increased to to allow 32 players like FPS? Usually it's 200 ms, so if it's 1 sec, could it support 8 * 5 = 40 players?


How could casual drop-in be supported? I see two ways: downloading the whole game state, and a few catch-up net turn packets that happen while downloading, or sending all the net turn packets since the game started.

Cross-platform multiplayer, etc: my regularly-scheduled economic RTS design discussion

03 February 2015 - 10:59 PM

What will cross-platform multiplayer RTS games be like when you can play between smartphones and computers? And drop-in any time like in FPS games? For the drop-in mechanic, I was thinking you would be a business/empire that starts off with a certain amount of money and when you leave the game all your property is auctioned off. It wouldn't be very comfortable to play on a bus but I can imagine lying in bed and playing it on a smartphone.