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0BZEN

Member Since 21 Mar 2003
Offline Last Active Nov 11 2014 03:25 PM

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+3Ray-AABB intersectionNov 25 2014 08:56 PM
+1Logged inNov 11 2014 03:25 PM
+3elastic collisionNov 06 2014 06:05 AM
+1Logged inOct 18 2014 03:44 PM
+1Logged inOct 16 2014 06:48 AM
+1Logged inOct 03 2014 12:44 AM
+1Logged inSep 14 2014 03:38 AM
+1Logged inSep 03 2014 05:21 PM
+1Logged inAug 28 2014 01:43 AM
+3Avoid third person camera to go through wallsAug 14 2014 03:44 AM
+1Logged inAug 04 2014 05:20 PM
+1Logged inAug 01 2014 01:40 AM
+1Logged inJul 19 2014 03:09 AM
+1Logged inJul 16 2014 08:35 AM
+1Logged inJul 03 2014 04:38 PM
+3Your most valuable debugging techniques for Networked games?Jun 25 2014 11:01 PM
+3Your most valuable debugging techniques for Networked games?Jun 25 2014 11:01 PM
+1Logged inJun 25 2014 06:41 AM
+1Logged inJun 19 2014 02:27 AM
+1Logged inJun 17 2014 07:29 AM
+1Logged inJun 16 2014 09:25 AM
+1Logged inJun 12 2014 01:30 AM
+1Logged inJun 11 2014 04:09 PM
+3How we solved the infamous sliding bugJun 10 2014 06:39 AM
+3Your most valuable debugging techniques for Networked games?Jun 10 2014 06:15 AM
+3Why is it that some say that open source multiplayer games are less secure?Jun 10 2014 06:05 AM
+1Logged inJun 10 2014 01:46 AM
+3Network Game Design / Architecture QuestionJun 10 2014 12:59 AM
+1Logged inJun 09 2014 10:56 AM
+3Network Game Design / Architecture QuestionJun 08 2014 07:32 AM
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