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0BZEN

Member Since 21 Mar 2003
Offline Last Active Apr 29 2016 07:02 PM

Reputation Earned

RepItemWhen
+3Multiplayer without port forwardingMar 09 2016 02:10 AM
+1Logged inMar 09 2016 12:23 AM
+1Logged inMar 08 2016 02:01 AM
+1Logged inMar 07 2016 06:30 AM
+3Slow seeming Replication and how to accurately test networking latencyMar 05 2016 09:30 PM
+3Slow seeming Replication and how to accurately test networking latencyMar 05 2016 09:30 PM
+1Logged inMar 05 2016 08:21 PM
+1Logged inMar 05 2016 05:52 AM
+1Logged inMar 03 2016 06:25 PM
+1Logged inMar 03 2016 03:38 AM
+1Logged inOct 29 2015 05:47 AM
+3Quake PM_ClipVelocityAug 23 2015 03:10 PM
+3Ray-AABB intersectionNov 25 2014 08:56 PM
+1Logged inNov 11 2014 03:25 PM
+3elastic collisionNov 06 2014 06:05 AM
+1Logged inOct 18 2014 03:44 PM
+1Logged inOct 16 2014 06:48 AM
+1Logged inOct 03 2014 12:44 AM
+1Logged inSep 14 2014 03:38 AM
+1Logged inSep 03 2014 05:21 PM
+1Logged inAug 28 2014 01:43 AM
+3Avoid third person camera to go through wallsAug 14 2014 03:44 AM
+1Logged inAug 04 2014 05:20 PM
+1Logged inAug 01 2014 01:40 AM
+1Logged inJul 19 2014 03:09 AM
+1Logged inJul 16 2014 08:35 AM
+1Logged inJul 03 2014 04:38 PM
+3Your most valuable debugging techniques for Networked games?Jun 25 2014 11:01 PM
+3Your most valuable debugging techniques for Networked games?Jun 25 2014 11:01 PM
+1Logged inJun 25 2014 06:41 AM
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