Also, it may useful to check out some online video lectures from big name universities to get a "feel" for what sitting in a given class might be. Not the same as attending the class, but another tool in exploring your major.
- Viewing Profile: Posts: Koobazaur
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In Topic: Need advice
16 May 2013 - 02:39 PM
In Topic: What happens when your "good idea" has been already made?
12 May 2013 - 10:48 PM
Well I announced my game Postmortem, where you play as death incarnate tasked to claim one life at a charity gala event, and literally the next day RPS had a big release article about Death Inc. which... also makes you play as death. The two games are very different, but the basic idea is so close it gave me that brief sinking "well there goes the spotlight" feeling
But I continued on and am a release away from official Beta now, getting ready to set my final release date. Knowing my luck, tho, it will probably end up being... the day before Death Inc comes out hehe.
In Topic: Good blogs
29 March 2013 - 08:56 PM
I follow a few dev blogs specific to particular games or game design sucha as:
General Gaming / non-dev blogs:
Sneaky Bastards (focus on stealth games like Thief or Deus Ex)
Then there's video-blogs
Zero Punctuation (witty, 5min reviews of games, but Yatzee also has a blog section I believe)
Jimquisition (game news & opinions)
Extra Credit (tons of game-design and industry thoughts)
Total Biscuit (Let's Plays, Game News, Opinions etc.)
Angry Video Game Nerd (mostly comedy reviews of older gamer but also has other stuff)
Spoony Experiment (game reviews / thoughts / culture
And for the heck of it, food industry / food politics ones I follow:
Food Wishes (awesome video recipes with a very charismatic host)
Curious to see other replies, would definitely like to extend my list as well (particularily with video design/industry/news blogs)
In Topic: Why do game companies make quick cash-in games?
24 March 2013 - 05:51 PM
In Topic: Task and Timeline management tools?
13 March 2013 - 11:17 PM
* Trello - good for creating and managing tasks BUT majorly lacks in terms of task customiziation (no tags, only 6 pre-defined labels, no custom fields, no time estimates)
* ChilliProject / Redmine / Track / Mantis - lacking in terms of timelining, cumbersome to use for non-coders, and requires Ruby
* PivotalTracker - almost exactly what I need, except it automatically splits tasks into sprints and does not support separate departments (a sprint includes ALL tasks even if they are done by different people at different velocities)
* GanntProject - nice graphic capabilities but becomes really cumbersome with many tasks spread across a long timeline (numerous weeks/sprints). Plus, mainly desktop non-collaborative solution
* Jira + Grasshopper - looks good but also isn't free so holding off on that for the time being. I got a webserver but couldnt host their flat-fee solution myself (no spare PC that can run reliable 24/7).
I think I'll stick to Trello for the time being and as the needs grow maybe consider Jira?
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