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Member Since 03 Apr 2003
Offline Last Active Aug 12 2015 10:17 AM

Posts I've Made

In Topic: Comrades! Watch "Karaski" Trailer, Open-ended Detective Adventure...

10 August 2015 - 05:45 PM

And just a new dev blog about my typical day these days:

Not what you might expect: an inside look at what my typical Monday looks like, being a startup indie mostly working from home with a remote team.

In Topic: Game Jurnos/Sites/LPs specific to PC, story-driven FP-RPG/detective genres?

21 July 2015 - 04:48 PM

Yup, agree on all points, gaming labels should not be taken at face-value these days.

And I just did a focus group testing last Sunday too, woot biggrin.png


In Topic: Game Jurnos/Sites/LPs specific to PC, story-driven FP-RPG/detective genres?

17 July 2015 - 05:50 PM

Hey thanks for all the suggestions! Yea, RPS and TB are high on my list, but they're also the hardest to reach being most mainstream. I agree "smaller" LPers are best to start building hype, but I frankly dont know any good ones, so researching those.

Regarding Jim Sterling, I like his stuff but I do feel he tends to focus more on the negatives; his whole "Greenlight trailers" is basically making fun of them (I don't think I've ever seen a positive one). But I still plan to pitch it to him either way. If my game is shit, it should be called out on it.

(Also, it's not shit. it's pretty pretty awesome omgplsplayitkthxbai...)

Hmm... Based on a quick look at your page, I think that your game would generally be classified as an "adventure game" rather than an "RPG". Further, to the best of my knowledge all of Gone Home, LA Noire, The Walking Dead, and The Novelist are adventure games.

That's a good point, I didnt realize the other ones were classified as Adventure. Yea I've been struggling to classify the game as its a bit of a mix but leaning towards dropping RPG moniker. The term brings an image of stats and levling to mind which is misleading. It's more of a literal interpretation - how you play your role by interacting with others or completing quests affects the narrative, rather than dice rolls. For example you don't pick your gender, early on you get to introduce yourself as either Mr. Or Mrs. your-name and bam, you're gender is now defined. Similar choices are made about the overarching story, and even others.

I am curious about something, if I may: Since you list your game as an RPG, and mention on your site that "... your interactions with others shape your character ...", will there be some sort of mechanical character progression, or is the shaping of the character purely narrative?

Both smile.png I already described the narrative aspect, but on top of that there are a number of tools you can find ingame that give you new abilities like picking locks or tinkering with machinery. You don't get them all so which tools you choose and in what order will allow you to "customize" your build, so to say.

Have you thought about trying to put it on Steam Greenlight?

That's the plan too smile.png

In Topic: Tips for Overhauling Indie Game Graphics on Limited Budget

02 June 2015 - 06:04 PM

Thanks for the share jBadams! Much appreciated. And I'll definitely keep publishing in mind as I write more articles. Do they need to be exclusive? Or is it OK if I still post them on my DevBlog and other sites?

In Topic: The Big List of Gamedev Resources

31 May 2015 - 08:22 PM

I was expecting another generic GameDev post asking for bullet lists, but what you got there is genuinely useful and impressive! Bookmarking for sure!