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Koobazaur

Member Since 03 Apr 2003
Offline Last Active Jul 19 2014 02:39 PM
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+1Logged inJul 19 2014 12:28 AM
+1Logged inMay 05 2014 10:31 PM
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+1Logged inMar 03 2014 08:38 PM
+1Logged inMar 02 2014 01:34 AM
+1Logged inMar 01 2014 03:24 PM
+3New challenges in writing meaningful game dialogue while working on my second indie titleMar 01 2014 04:11 AM
+3New challenges in writing meaningful game dialogue while working on my second indie titleMar 01 2014 04:10 AM
+3haegarr followed your topic "New challenges in writing meaningful game dialogue while working on my second indie title"Feb 28 2014 02:16 AM
+1Logged inFeb 27 2014 10:38 PM
+1Logged inFeb 26 2014 08:03 PM
+1Logged inFeb 24 2014 09:10 PM
+3Postmortem 50% off - play as Death incarnate toying with the fate of a nation!Feb 24 2014 04:17 PM
+1Logged inFeb 24 2014 02:31 AM
+1Logged inFeb 15 2014 03:47 AM
+1Logged inFeb 12 2014 12:01 AM
+1Logged inFeb 11 2014 03:10 AM
+1Logged inFeb 08 2014 01:23 AM
+1Logged inJan 08 2014 09:47 PM
+1Logged inDec 29 2013 02:27 AM
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+1Logged inDec 16 2013 07:20 PM
+1Logged inDec 13 2013 09:55 PM
+1Logged inDec 12 2013 06:26 PM
+1Logged inDec 10 2013 01:51 PM
+3Case for Dumbing Down – because others deserve to enjoy games tooDec 03 2013 05:02 AM
+1Logged inDec 02 2013 02:34 PM
+3Tutorial: Designing and Writing branching and meaningful Game Conversations in our gameDec 01 2013 11:08 PM
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