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Member Since 23 Apr 2000
Offline Last Active Today, 05:00 PM

Posts I've Made

In Topic: How Do You Go About Your Game Design?

Today, 04:48 AM

I have material that I created in the past about various tropes, characters, gameplay elements, etc. that caught my interest in the past.  To start a new game design project I need a focus - some inspiration or a request from a collaborator.  When I have that focus it's kind of like building a mobile - the focus is the center-point, and I have to find balanced things to hang on it to make the whole thing spin interestingly and have harmonious colors.  So I brainstorm to see if that focus gives me any new ideas, and I also brows through my old material to see what seems compatible or like the two ideas might strike interesting sparks off each other.  I try to imagine playing the game (or reading the story, if I'm designing a story rather than a game).


I think design is a basically iterative process, so something like The Snowflake Method is a good starting point if anyone isn't familiar with iterative design yet.

In Topic: Game Levels - Easy, Normal, Hard... Or Alternative?

19 July 2016 - 06:39 AM

I'm rather confused by this post.  In an RTS, more features never make a map or mission more difficult, unless it's the first time the player has seen a specific feature.  Instead difficulty is about how fast and accurately/efficiently the player has to play to make their resources in/damage out exceed their resources out/damage in per amount of time.  Difficulty is thus adjusted across a game by making the player's units or buildings 1. cheaper to produce 2. more efficient at gathering or at least not losing resources 3. tougher or 4. faster at dealing damage.

In Topic: Slavery, Include Or Not?

14 July 2016 - 03:44 PM

If you wanted to cover slavery in a serious historical way, your best bet would be having a viewpoint character who was a slave.  But that doesn't fit with your game concept.

In Topic: Slavery, Include Or Not?

14 July 2016 - 06:06 AM

Ouch, that's a tough one.  You kinda screwed yourself when picking that time/setting.  I'd normally say no, never put the player in the position of buying slaves unless it's a fantasy or science fiction game.  But people who go for historical games like that dislike inaccuracy.

In Topic: Your Preferred Os And Why

14 July 2016 - 05:42 AM

Read the thread title.  Wondered why one O would be different from any other O.  I guess I prefer mine circular and sweet?