Children have much much higher tolerance for repetition than teenagers and adults. Your brain actually changes as you age - and it doesn't change just once, but at least three significant changes at different ages. People over 20 (well, it varies by a few years between individuals) have an increasingly difficult time finding anything that is unfamiliar enough to trigger that learning-pleasure that children get from lots of things.
Yup - this is a community where you have several people who each have a few thoughts about RTSes, most of which aren't so extremely interested in RTSes that they would want to contact you privately. So if you want to harvest all of those thoughts it requires a public discussion.
IMO ChronoCross had 2 main problems. The big one was that there were just too many characters for the player to care about most of them. The less important one was that the combat was kind of boring. This was kind of related to the number of characters, because perhaps if there had been fewer playable characters each one could have had more of a strategic variety of abilities and/or equipment. A possible third small problem was that the story was aimed at a fairly young audience, pretty much excluding all the people who had played Chrono Trigger. Audiences of that young age at that time seemed to not have patience for turn-based combat.
As far as Final Fantasy goes, I myself couldn't get into the series until 7, and to me PS 1/2 JRPGs are the good ones, the ones I'd look to when designing one. Which leaves me excluded from the gamemaker community and gamemaker-made games because they're all the generation before that.