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Member Since 14 Apr 2003
Offline Last Active May 28 2015 04:57 PM

Topics I've Started

Indie Games with Good Music 2012 (or thereabouts)

19 September 2012 - 02:24 PM

Not owning any iOS/Android devices, I'm surely missing out on a large chunk of indie games. However, Sprint is fixin' to force me to upgrade my phone within the next year, so I may finally be able to catch up on what I've missed. (Something about towers being replaced.) Plus, the mother of all Steam Sales will be coming up in a couple of months, so ... yeah.

For this thread, I'm interested in discovering indie titles from 2012 that have music so good that you would listen to it outside of playing the game; the kind of music that gets stuck in your head for days. I'm focusing on 2012 to ascertain whether the trend of $0.99 games is resulting in a significant decline in game music quality. If you could compare the music to other games' music, that'd be great.

Unfortunately, I don't have any suggestions for 2012 as I haven't really played any indie titles from 2012 yet. I will say, though, that I found the soundtrack from Mighty Switch Force!, which came out in December 2011, to be refreshing. If you're interested, the game's composer has made the tracks freely available for your listening pleasure right here. There's a particular tune on there that I would describe as a hybrid of Gunstar Heroes and Magical Tetris Challenge.

John McCarthy dead at 84

24 October 2011 - 09:02 PM

Cause: Not listed (assuming age)
When: Oct 23rd
Proof: Link 1 Link 2 Link 3
Achievements: Invented LISP and garbage collection
Trivia: Foresaw cloud service models of today, more or less; wife was a programmer
Footage: Computer Chronicles episode on AI at 16:39

Ritchie, now this? Don't even wanna imagine who's next

EDIT: Oh, yeah, and that other guy, too. Drat!

Inexplicable ListView_SetItemState Issue

04 April 2011 - 11:45 AM

This one is one of the strangest things I've come across. I'm simply trying to use this very simple if-then block in VS2008:


This results in a "illegal else without matching if" compiler error. The thing thing is, this code and its surroundings are valid. The only headers are windows.h and commctrl.h. I've checked the definition in commctrl.h, but I don't see anything out of the ordinary, just:

#define ListView_SetItemState(hwndLV, i, data, mask) \
{ LV_ITEM _macro_lvi;\
  _macro_lvi.stateMask = (mask);\
  _macro_lvi.state = (data);\
  SNDMSG((hwndLV), LVM_SETITEMSTATE, (WPARAM)(i), (LPARAM)(LV_ITEM *)&_macro_lvi);\

I've tested this program in the most minimal program and the error still occurs.
The solution I've found is to wrap the first branch in braces, but that seems wasteful :D and restrictive.

Has anyone else come across this?

EDIT: By the way, the other list-view macros work fine.

Smithsonian Game Exhibit 2012

05 March 2011 - 11:41 AM

Between March and September of 2012, the Smithsonian will open an exhibit dedicated to games AS art--not just art in games. They're taking votes right now. You can pick up to 80 games across five generations, from a pool of 240. All is needed is an email address to register. To vote, go here.

I haven't picked all my 80 yet. A lot of great candidates, I will say. It's a shame they had to put the only Megaman game under the same category as SMB3.

One thing I found interesting is that this exhibit will be part of the American Art Meseum, which is somewhat amusing since about half of the candidates are from outside the U.S.:D Not complainin', just sayin'.


27 January 2011 - 12:03 PM

As I'm sure some of you know, Sony was to hold a press conference today, and many suspected that the successor to the PSP would be shown. I didn't get to see the live event, but it seems like they indeed showed it. The codename is NGP (for "Next Generation Portable").

Dates leading up to this event, it was claimed that the graphics would rival the PS3. You can judge for yourself by looking at this video of an Uncharted game with actual gameplay footage (it's in Japanese). The official specs are here, on Sony's site. Some big ones are (in no particular order):

  • Dual analog sticks
  • Backwards compatible with PSP games from Playstation Store
  • 5-inch OLED (960 x 544), 24bpp (as a comparison, the original was 480 x 272)
  • Multitouch
  • 4-core CPU (ARM)
  • SGX543MP4 GPU
  • Games will come in dedicated flash memory cards (Yay, solid-state!)
Well, I've got to get to work, but I'll be checking back on this thread.