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tgraupmann

Member Since 16 Apr 2003
Offline Last Active Dec 17 2013 09:36 AM

#5117506 Can you help me plot out a long-term plan?

Posted by tgraupmann on 17 December 2013 - 01:26 AM

Here's a tip.

 

Some years ago, Torque3D made the mistake of ditching OpenGL for DirectX. This resulted in future stupicide because with a cross-platform engine it prevented porting to Linux, Mac, Android, and iOS. They made some attempts to correct their mistake, but it was too late. There's been a KS attempt, but interest failed.

 

You might as well take the route of Unity and make it easy on yourself.




#4839288 Ecosystem Generator

Posted by tgraupmann on 23 July 2011 - 08:49 AM

My friend Kenny and I put together a package for Unity to auto generate foliage easily on a mesh from within Unity.
http://www.youtube.com/watch?v=eeH59UEgef0

The Modo Vimeo user group came out, so I recorded a video of making a mesh in Modo, importing that to Unity, and then throwing some foliage on to that.
http://vimeo.com/25795617

Here's some renders of the example scene in the PRO version of Unity.

The unity pro version supports camera effects.

The Ecosysem Generator works in the free version of Unity without the cool camera effects.

We plan on adding many more types of foliage.

An undocumented feature is that you can paint foliage on a mask. I'm trying to work that into an editor script so that it works without having to "play" the scene.

The Unity extension is available in the Unity asset store.
http://u3d.as/1Y1

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