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Member Since 16 Apr 2003
Offline Last Active Dec 17 2013 09:36 AM

Topics I've Started

Gravi - OUYA (Android Console) Create Contest Entry

24 January 2013 - 12:00 PM

Gravi is an intense puzzle-platformer that'll test your tolerance for pain. Fling yourself through terrorizing traps and manipulate gravity to swing towards victory. Death is guaranteed.

Please check out our Create Contest Entry and vote for us - http://forums.ouya.tv/discussion/557/gravi-ouya-create-contest-submission#latest


APK download is available. Play now!

Paint Video Series

23 July 2011 - 09:34 AM

Unity 3.4 is right around the corner, and the Paint Video Series is a great way to learn how to use the free version of Unity.

You'll learn how to create art for unity. You'll learn how to use the IDE. And then you'll learn how to write script and tie it all together.

The video series contains an hour of video footage showing you by example.

Go and download the free copy of Unity 3.3 or better.

And then head over to the Unity Asset Store and drop $5 for you and all your programming buddies.

TreeView Control

23 July 2011 - 08:58 AM

I created a treeview control for Unity that works in the game view, scene view, custom panels and inspectors.

You can add items at design time. And you can animate the hover states. It's completely skinable.

Feature Video 1:

Feature Video 2:

Asset Store Link: http://u3d.as/1Uw

Ecosystem Generator

23 July 2011 - 08:49 AM

My friend Kenny and I put together a package for Unity to auto generate foliage easily on a mesh from within Unity.

The Modo Vimeo user group came out, so I recorded a video of making a mesh in Modo, importing that to Unity, and then throwing some foliage on to that.

Here's some renders of the example scene in the PRO version of Unity.

The unity pro version supports camera effects.

The Ecosysem Generator works in the free version of Unity without the cool camera effects.

We plan on adding many more types of foliage.

An undocumented feature is that you can paint foliage on a mask. I'm trying to work that into an editor script so that it works without having to "play" the scene.

The Unity extension is available in the Unity asset store.

Posted Image

Posted Image

Death, Taxes, and the independent contractor

08 March 2011 - 03:32 PM

I have a tax question that applies for game programmers.

If a Washington, USA resident works as an independent contractor for a company not based in the USA, why is the federal government entitled to tax the individual?

I'm sure independent contractors are plentiful.

Let's say you are a USA resident, and you work for a USA company then you get taxed. That's how it works.

But what if you are a USA resident, you move to a foreign country, you work for a foreign country. Should you be taxed by the foreign country or the USA?

And my original question, you are a USA resident, you live in the USA, you work for a foreign country. Should you pay federal taxes?

And by work, I mean providing a service. And that service is writing software.

Ideas, Thoughts!?