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Ryan_001

Member Since 23 Apr 2003
Online Last Active Today, 12:37 PM

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+1Voted up D3D11 How not to draw the pixel when alpha in texture is 0Yesterday, 02:53 AM
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+1Voted up A whole lot of constants.... good or terrible? :/ (c++)May 19 2015 09:22 PM
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+1Voted up ID3D11Buffer::GetDesc() performanceMay 18 2015 04:17 PM
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+1Voted up Vertices and indices in the same buffer?May 17 2015 03:34 PM
+3NathanRidley followed your topic "D3D11 asynchronous buffer updates"May 16 2015 08:57 PM
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+1Voted up Is it possible to declare single-bit-variables/struct?May 10 2015 12:23 PM
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+3Font Rendering without bitmap textures for localizationMay 07 2015 06:52 PM
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