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Ryan_001

Member Since 23 Apr 2003
Offline Last Active Yesterday, 11:30 PM

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+1Voted up Any alternatives to automatic class instantiation via macro?Yesterday, 10:56 PM
+1Logged inYesterday, 06:33 PM
+1Voted up Read one text line without limit correctlyYesterday, 11:12 AM
+1Logged inFeb 04 2016 06:39 PM
+1Voted up Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 08:50 AM
+1Voted up [Debate] Using namespace should be avoided ?Feb 03 2016 08:38 PM
+1Logged inFeb 03 2016 06:08 PM
+1Voted up [Debate] Using namespace should be avoided ?Feb 03 2016 05:41 PM
+1Logged inFeb 02 2016 09:31 PM
+3Cost of Switching ShadersFeb 02 2016 03:36 PM
+1Logged inFeb 02 2016 08:38 AM
+1Logged inJan 31 2016 08:02 PM
+1Logged inJan 30 2016 07:15 PM
-3Warning conversion from size_t to int in x64Jan 30 2016 06:33 PM
+3Warning conversion from size_t to int in x64Jan 30 2016 04:20 PM
-3Warning conversion from size_t to int in x64Jan 30 2016 12:10 PM
+1Voted up Warning conversion from size_t to int in x64Jan 30 2016 08:49 AM
+1Logged inJan 30 2016 08:48 AM
+1Logged inJan 28 2016 06:16 PM
+1Logged inJan 28 2016 08:46 AM
+3Unique ID per typeJan 28 2016 06:34 AM
+3Loading images in DirectX 11 to use as textures and spritesJan 26 2016 11:51 PM
+3Loading images in DirectX 11 to use as textures and spritesJan 26 2016 09:02 PM
+1Voted up Loading images in DirectX 11 to use as textures and spritesJan 26 2016 07:57 PM
+1Logged inJan 26 2016 07:10 PM
+1Logged inJan 26 2016 08:26 AM
+1Logged inJan 24 2016 06:03 PM
+1Voted up C++ interfaces and library decouplingJan 24 2016 08:11 AM
+1Logged inJan 23 2016 06:40 PM
+1Logged inJan 22 2016 09:44 PM
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