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Ryan_001

Member Since 23 Apr 2003
Offline Last Active Today, 05:30 PM

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+1Logged inYesterday, 11:04 PM
+1Logged inYesterday, 07:28 AM
+1Logged inApr 24 2015 06:41 PM
+1Logged inApr 24 2015 07:27 AM
+1Voted up [C++] heap, stack, memory accessApr 22 2015 06:21 PM
+1Logged inApr 22 2015 06:19 PM
+3How were you learning programming at the age of 5?Apr 22 2015 07:32 AM
+1Voted up Some basic help on fxc (compiling shaders)Apr 22 2015 06:35 AM
+3Some basic help on fxc (compiling shaders)Apr 22 2015 12:41 AM
+1Logged inApr 21 2015 06:09 PM
+1Logged inApr 20 2015 08:18 PM
+1Logged inApr 20 2015 06:35 AM
+3Template or MacroApr 19 2015 06:53 PM
+3Template or MacroApr 19 2015 01:21 PM
+1Logged inApr 18 2015 06:11 PM
+1Logged inApr 17 2015 06:26 PM
+1Logged inApr 16 2015 07:19 PM
+1Voted up inline virtual is a nonsense ?Apr 16 2015 10:24 AM
+1Voted up Gamedevs presenting language problems to C++ standards working groupApr 16 2015 06:07 AM
+1Logged inApr 15 2015 06:47 PM
+1Voted up Gamedevs presenting language problems to C++ standards working groupApr 15 2015 05:58 PM
+1Voted up Template or MacroApr 15 2015 03:57 PM
+1Voted up Why high level languages are slowApr 15 2015 01:45 PM
+1Voted up Why high level languages are slowApr 15 2015 01:44 PM
+1Voted up Why high level languages are slowApr 15 2015 01:42 PM
+1Voted up How do you convert between Primitive Data Types?Apr 14 2015 06:12 PM
+1Logged inApr 14 2015 06:10 PM
+1Voted up Write ToLower As Efficient, Portable As PossibleApr 14 2015 09:43 AM
+1Logged inApr 13 2015 06:55 PM
+1Logged inApr 13 2015 03:04 AM
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