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Rottz

Member Since 25 Sep 1999
Offline Last Active Jul 11 2014 07:35 AM

Journal Entries

Big Boss TV > BBTV Beta Migrated to Google Play

Posted 29 October 2013

Hey guys.

I have migrated the Beta to Google Play, so you dont need to sign up on any 3rd party sites, and the app download is managed through Google Play itself. Much better :) .

Simply join the Google+ community and then click on the Beta Opt In link.

Community:
https://plus.google.com/u/0/communities/112776106661612599932

Thanks

Big Boss TV > BBTV - Beta Started

Posted 25 October 2013

Hey guys!

I have updated the main indie page with screenshots with the latest art (final, in most cases), and also added a link to participate in the beta. If you have the time to play around 1h and help me balance the game, I would appreciate it very much :) .

Link to the Indie Page: http://www.gamedev.net/page/indie/project.html/_/simulation/big-boss-...


Big Boss TV > BBTV - Some Screenshots

Posted 09 October 2013

Hey guys.

It's been a great and busy week in development. I will post a couple screenshots showing the new art: new Main Menu, new in-game HUD (orange menu on the top and bottom), new random panel (Audience report).

Some icons are not final yet, but those screenshots show almost final art. Some other screens are far from being ready (the artist didnt fi...


Big Boss TV > Another Checkpoint

Posted 02 October 2013

Hey all.

Sorry for the absence this last week. It's been a very busy week on BBTV.

Starting with the bad news: the game won't be released next friday (Oct 11th) as previously planned. But on the bright side, I still plan to complete the game by that date, but I will need at least a week to improve the balance and work on the final tweaks.

The art is co...


Big Boss TV > BBTV - Checkpoint after AI

Posted 23 September 2013

So, the AI task took a bit more time than I expected.

Anyway, it's somewhat finished, and I don't plan to spend any more time on it for the next 2 weeks. The only thing I know I will have to do is to break the AI into some personalities: at least 2 are mandatory ("hard/intelligent AI" and "easy/dumb AI"), but I plan to add a few more to make the AI gamep...


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