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Member Since 07 May 2003
Offline Last Active Yesterday, 10:05 PM

Journal Entries

The Wood under the Moon > End of Week of Awesome

Posted 25 August 2013

Download link to the game is here .

I will do a post-mortem when I have the energy for it.

The Wood under the Moon > End of Day 4 (Week of Awesome)

Posted 22 August 2013

Lots and lots of screenshots this time.

The screenshots actually give a fairly good idea of what was implemented today. Things that got done today:
aircraft model
addition of a throttle control
AI players shooting back
terrain assets, including a volcano that emits clouds of ash
when an aircraft crashes into terrain, the terrain "catches fire...

The Wood under the Moon > End of Day 3 (Week of Awesome)

Posted 22 August 2013

The game is ALMOST playable, for a certain definition of "playable." Not much in the way of screenshots today, however. In order: improved water splashes, pursuing a fleeing AI-controlled craft, and rocket exhaust.

Today was another day with not much new visually-speaking. Most of what I did get done was audio or AI related, though there were a few p...

The Wood under the Moon > End of Day 2 (Week of Awesome)

Posted 20 August 2013

Firstly, screenshots:

Today I made progress without really feeling like I made progress. Among other things, today I implemented:
barrel rolls
engines (propellers, rocket booster)
a Gatling gun, which pivots to follow the player's targetting reticule
paratrooper deployment
goal locations + indicators
ships and other entities having health,...

The Wood under the Moon > "Lord, what fools these mortals be!" (Week of Awesome)

Posted 19 August 2013

Here's the last screenshot of the day.

The title of this article largely refers to myself attempting to use GIMP to throw together the UI art that you see in the above screenshot. I'm not primarily an artist, so I don't know my tools as well as I perhaps should. I spent quite some time throwing those things toge...