My question is, why does it works in Windows 7, but doesnt under Windows 8.1?
The problem with tor is that now Im inside a corporate VPN and have all anonymizing solutions forbidden. unrealengine.com is now open, what is blocked is account creation (same with unity3d site, you can download, but then cant create an account or login, so cant activate the license or post in the forums). Im having a hard time here trying to setup my future game studio, Obama was supposed to be making easier for us, private entrepreneurs, to create bussiness in Cuba, Ill have to call him again
He, again my parent proxy is failing, cant access Autodesk site. Have been trying for 3 days and nothing. Is there some mirror for FBX SDK?
You dont spread through the galaxy without some level of intelligence, even having some biological tech. If they dont return to their planets after the exodus, it can be justified as some overpopulation control mechanism or perhaps some way to create "new swarms", like the bees. The old specimens leave home planet, leaving eggs or young ones.
If the specie is highly intelligent, it can be some sort of warrior tradition that evolved from simply conquering other local territories to conquering other planets.
About your assets question, typically you model in 3d max, blender, etc, or buy pre-made models, export to some engine compatible format, and use the models in the engine scene editor to build your world. Except for the terrain, the engines have their own terrain tools.
Now that Source 2 is (or going to be) free for content developers (what about game developers?), I would like to ask if some of you have experience with Source. How does it compares to Unity/Unreal in terms of perfomance, features, tools and ease of use?
I would also recommend some higher level engines, like Urho3D and Godot. Not sure if Godot allows to use C++, as it has its own scripting language (but offers a nice one click deploy feature). Urho3D does support c++, AngleScript and Lua (Im currently using AngelScript, which is very c++ like).
Im trying to implement zip archive support based on zziplib, but I cant find any documentation describing how to read the archive contents and then opening a stored file. Can somebody give me a help with this?