Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 18 May 2003
Offline Last Active Jul 21 2015 08:46 AM

#5225033 GUI liblary C++

Posted by rogerdv on 23 April 2015 - 08:16 AM

CEGUI, GUIChan, Google and you will find.

#5224673 exporting meshes and skeleton from Blender to Unity

Posted by rogerdv on 21 April 2015 - 07:08 AM

Found my problem: I was exporting mesh, but not armature.

#5219304 Unreal Engine 4 and Win 8.1

Posted by rogerdv on 26 March 2015 - 07:36 AM

My question is, why does it works in Windows 7, but doesnt under Windows 8.1?

The problem with tor is that now Im inside a corporate VPN and have all anonymizing solutions forbidden. unrealengine.com is now open, what is blocked is account creation (same with unity3d site, you can download, but then cant create an account or login, so cant activate the license or post in the forums). Im having a hard time here trying to setup my future game studio, Obama was supposed to be making easier for us, private entrepreneurs, to create bussiness in Cuba, Ill have to call him again biggrin.png

He, again my parent proxy is failing, cant access Autodesk site. Have been trying for 3 days and nothing. Is there some mirror for FBX SDK?

#5217641 Help Selecting a 3D Engine

Posted by rogerdv on 19 March 2015 - 09:09 AM

Unreal recently added support for C#, but definitely, Unity3d should be your first choice. Are you completely sure that you cant get the whole scene geometry in some way?

#5215879 Good Engine For 2D Games?

Posted by rogerdv on 11 March 2015 - 12:51 PM

Godot engine is free, has 2D map editor features, and recently added 2D lighting. There is also good tutorials about how to develop a 2d game.

#5215652 Lore for this alien race

Posted by rogerdv on 10 March 2015 - 09:09 AM

You dont spread through the galaxy without some level of intelligence, even having some biological tech. If they dont return to their planets after the exodus, it can be justified as some overpopulation control mechanism or perhaps some way to create "new swarms", like the bees. The old specimens leave home planet, leaving eggs or young ones.

If the specie is highly intelligent, it can be some sort of warrior tradition that evolved from simply conquering other local territories to conquering other planets.

#5215650 Game Engines and beginner questions

Posted by rogerdv on 10 March 2015 - 09:02 AM

If you dont know C++, then go for Unity: it has javascript as scripting language. But I recommend that you learn C++.

About your assets question, typically you model in 3d max, blender, etc, or buy pre-made models, export to some engine compatible format, and use the models in the engine scene editor to build your world. Except for the terrain, the engines have their own terrain tools.

#5215005 curious question, how good is Source engine?

Posted by rogerdv on 06 March 2015 - 01:34 PM

Now that Source 2 is (or going to be) free for content developers (what about game developers?), I would like to ask if some of you have experience with Source. How does it compares to Unity/Unreal in terms of perfomance, features, tools and ease of use?


#5202239 Looking for a good way to make games in C/C++ on linux for cross-platform

Posted by rogerdv on 06 January 2015 - 08:27 AM

I would also recommend some higher level engines, like Urho3D and Godot. Not sure if Godot allows to use C++, as it has its own scripting language (but offers a nice one click deploy feature). Urho3D does support c++, AngleScript and Lua (Im currently using AngelScript, which is very c++ like).

#5134127 C++ IDEs for Linux

Posted by rogerdv on 24 February 2014 - 10:19 AM

I vote for Code::Blocks. I have been using it for some years for everything I do.

#4919547 reading zip files with zziplib

Posted by rogerdv on 05 March 2012 - 02:04 PM

Im trying to implement zip archive support based on zziplib, but I cant find any documentation describing how to read the archive contents and then opening a stored file. Can somebody give me a help with this?

#4889204 3D world -- triangles vs squares

Posted by rogerdv on 30 November 2011 - 03:39 PM

Some years ago a professor told me that they worked with triangles because the graphic cards would split quads to triangles anyway. I dont know if that is still valid. I would go for triangles.