I have been googling about this topic and cant find any useful info. I tried using pkg-config, but doesnt works, also found a cmake module I found, but it produces a syntax error and doesnt works. Can somebody give me an idea?
I want to implement a Fallout like dialog system for my RPG and Im looking for some optimal solution for this problem. My first approach was to use Lua scripts, but it required a lot of work to "program" each dialog. What I want is some method that allows me to create a dialog editor to ease the work of creating conversations. I tried an xml based approach, but it was too complex and representing the conditions for each dialog lines was a bit messy. Is there somebody ere experienced in this topic that can suggest me a better solution?
Lime is an open source, cross-platform game engine in early stage of development. We have released a first beta version and we would like to have your help testing it. This release features a basic scene editor and an OpenGL 3/4 renderer for Windows and Linux. Support for Mac and Android is planned.
Im trying to implement zip archive support based on zziplib, but I cant find any documentation describing how to read the archive contents and then opening a stored file. Can somebody give me a help with this?