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hplus0603

Member Since 03 Jun 2003
Offline Last Active Yesterday, 02:35 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 10:35 AM
+3Movement Multiplayer Sync (Rewind/Replay) (Authorotative)Mar 02 2015 03:53 AM
+3I this going to be ok as a Network message classMar 01 2015 09:10 PM
+3Trying to figure out WebSocketsMar 01 2015 09:09 PM
+3Trying to figure out WebSocketsMar 01 2015 09:09 PM
+3Sending Messages To Multiple ClientsMar 01 2015 09:09 PM
+3Sending Messages To Multiple ClientsMar 01 2015 09:09 PM
+3client -> server safe communicationsMar 01 2015 09:09 PM
+3Network code, simulating the game on the serverMar 01 2015 09:09 PM
+3Why is scaling an mmo so difficult?Mar 01 2015 09:09 PM
+1Logged inMar 01 2015 06:31 PM
+3Reliable UDP messagesMar 01 2015 04:43 AM
+3Authentication and EncryptionMar 01 2015 04:41 AM
+3Creating a server for a mobile game and matchmaking with facebookFeb 27 2015 04:49 AM
+1Logged inFeb 26 2015 08:12 PM
+1Logged inFeb 25 2015 06:04 PM
+3Sending Messages To Multiple ClientsFeb 25 2015 02:37 PM
+3Sending Messages To Multiple ClientsFeb 25 2015 02:37 PM
+3ENet client problemFeb 25 2015 02:34 PM
+3Authentication and EncryptionFeb 25 2015 02:32 PM
+3Handling multiple mapsFeb 25 2015 02:31 PM
+1Logged inFeb 25 2015 10:25 AM
+1Logged inFeb 24 2015 04:00 PM
+3Handling multiple mapsFeb 23 2015 01:50 PM
+1Logged inFeb 23 2015 10:58 AM
+3Setting up a Server for a Multiplayer GameFeb 22 2015 05:43 PM
+3actionscript udp chat programFeb 22 2015 03:14 PM
+3Setting up a Server for a Multiplayer GameFeb 21 2015 10:33 PM
+3Setting up a Server for a Multiplayer GameFeb 21 2015 10:30 PM
+3Setting up a Server for a Multiplayer GameFeb 21 2015 10:29 PM
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