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Josh Petrie

Member Since 11 Jun 2003
Offline Last Active Today, 08:36 AM

Posts I've Made

In Topic: What Makes A Game Look Realistic?

21 July 2016 - 05:11 PM

A realistic lightning model helps a ton. Possibly more than texture size and polygon count.

In the real world light bounces and propagates in ways we are still only faking in games. No amount of extra triangles on a Coke machine model or extra texture detail in a wall will add that indirect bounce of red from the Coke machine onto the wall around it.

There's a lot of subtle things in the way light works in the real world that we can't all really notice, but our brains can still tell when it's not quite right in a simulation.

Effort directed towards better approximations of lightning, both via offline and real-time processes, can help quite a bit.

In Topic: Looking For A Partner

21 July 2016 - 04:22 PM

If you are looking for people to join your project, please post in the Hobby Projects Classifieds forum after reading the rules. Please actually describe your project and what you are looking for if you want your posting approved.

In Topic: Compilers

19 July 2016 - 10:58 PM

This discussion about SSDs is a bit too much of a tangent. Please take it elsewhere if you'd like to continue.

I may quietly remove future posts that drift too far afield from the OPs query about compilers. Please remember that this is the beginners forum.

In Topic: Is It Really That Nonsensically Impossible To Have A Successful First Game Pr...

19 July 2016 - 08:48 PM

There's a few parts to that adage, "your first game will fail," to unpack. What is meant by "first game?" What is meant by "fail?"


I don't really think it is meant to be taken so literally. Certainly many first games (as in first attempt at a commercial business venue based on the sale of a game) will fail (as in not make enough money to turn a profit). Others won't. Others may become runaway success stories. This is generally true of all business ventures. 



I think that often when somebody makes that assertion they are instead trying to tell you (or whomever) to simply temper their expectations for success and make sure you look at things realistically and with a level head. It's important to be able to do so.


As for your scenario... certainly a dream team like that that does all that preparation and research beforehand will be better equipped for success than one who doesn't. But no part of your examples included making games before (it would invalidate the scenario, I guess) and sometimes there is no substitute for experience. Reading about a pitfall and learning about that pitfall from experience are two very different scenarios and give two very different sets of expectations. Pragmatically making successful, profitable games on a reasonable timescale often involves tradeoffs that are hard to do that kind of up-front research about because lots of that up-front research consists of academic thought-experiments in vacuums.


So yes, it's possible. But it's important to be realistic.

In Topic: Python/pygame Code Review - Where To Next ?

18 July 2016 - 10:34 AM

Post the code here. Ideally in-line, if possible (so nobody has to download a zip and extract it, etc).