Reading about and watching playthroughs of many of the games after-the-fact did help to underline some aspects of strategy in many of them that I didn't uncover myself. Some of the difficult in discovering these more hidden aspects of the game is to be expected, after all you only had a week and that kind of first-experience polish is (and generally shouldn't be) high on the priority list for that time frame. It did make me wonder if including a video as part of the contest submission might be a good idea next time around. It would probably mean we'd need to drop the FTUE judging category, but it might make it easier overall for the judges to really see some of the full potential of each entry.
a 'fast' blob that moves in long straight paths and can't turn until he collides with something
Were these guys were supposed to get introduced in the supercollider level?