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Evil Steve

Member Since 30 Jun 2003
Offline Last Active May 19 2014 02:08 AM
*****

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+3Useful linksJun 26 2014 09:31 AM
+3Useful linksJun 12 2014 02:12 PM
+1Logged inMay 19 2014 02:08 AM
+1Logged inMar 21 2014 04:54 AM
+1Logged inMar 07 2014 07:09 AM
+1Logged inMar 05 2014 10:33 AM
+1Logged inFeb 25 2014 07:53 AM
+1Logged inFeb 21 2014 04:12 AM
+1Logged inFeb 07 2014 11:57 AM
+1Voted up Use 16 bits values instead of 32 bits valuesJan 20 2014 11:26 AM
+1Logged inJan 20 2014 11:25 AM
+3Use 16 bits values instead of 32 bits valuesJan 14 2014 01:14 PM
+1Voted up Impossible to use instancing with DirectX 9 when D3DCREATE_HARDWARE_VERTEXPROCESSING is enabled?Jan 14 2014 07:28 AM
+1Logged inJan 14 2014 07:20 AM
+3Useful linksJan 08 2014 05:31 PM
+1Logged inNov 28 2013 02:36 PM
+3Do I need to enable D3DRS_ALPHABLENDENABLE to use D3DRS_SRCBLEND? (Newbie question)Nov 04 2013 05:44 PM
+1Logged inOct 07 2013 06:54 AM
+1Logged inAug 07 2013 04:46 AM
+1Logged inJul 11 2013 05:26 AM
+1Logged inJun 25 2013 03:39 AM
+1Logged inJun 21 2013 07:08 AM
+3DirectX - how to update transparency?May 17 2013 04:59 AM
+1Logged inMay 17 2013 04:42 AM
+1Logged inMay 08 2013 06:35 AM
+3Useful linksApr 16 2013 12:09 PM
+3Useful linksMar 30 2013 08:42 AM
+3Updating input to often? Game loop [Win32].Mar 23 2013 09:23 AM
+1Logged inMar 06 2013 07:00 AM
+1Logged inMar 02 2013 07:15 AM
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