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25 September 2015 - 10:51 AM
Thanks for clearing that up for me Hodgman.
PS - that site you linked has some great stuff
18 September 2015 - 02:54 PM
Thanks Ashaman, I'm going to try to implement an HLSL post AA method, either FXAA or SSAA, to see how it goes.
18 September 2015 - 02:48 PM
I went through exactly this so let me tell you what I do. I export my models, including animations, to FBX files. I then use the FBX SDK to import them directly to my engine:
3ds max -> export as fbx file -> load fbx file in engine (using fbx sdk)
I plan on doing the following now that the hard part is done:
3ds max -> export as fbx file -> convert fbx file to custom format (using fbx sdk) -> load cutom format in engine
14 September 2015 - 11:29 PM
A whole book can be written on why that single question is asked.
29 August 2015 - 12:42 PM
Hodgman, Photoshop really is a pain. I am noticing lots of things now; for example, I pasted an image into Photoshop that I knew was all (RGB 64, 64, 64) and it became (RGB 65, 64, 64), it added red.
For my transfer bitmaps I'm using my own program to save them to disk, eventually I'll generate them at runtime.
Be careful with precision work in Photoshop guys.
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