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Endemoniada

Member Since 01 Jul 2003
Offline Last Active Feb 19 2016 04:13 PM

Reputation Earned

RepItemWhen
+3Should I always use float4 ?Feb 20 2016 02:28 AM
+1Logged inFeb 19 2016 03:54 PM
+1Voted up HLSL Bilinear Filtering ?Jan 18 2016 09:50 PM
+1Logged inJan 18 2016 09:47 PM
+1Logged inJan 18 2016 02:05 PM
+1Logged inJan 13 2016 08:27 PM
+1Temporally Smoothing SSAO ?Jan 09 2016 05:16 AM
+3Temporally Smoothing SSAO ?Jan 09 2016 05:16 AM
+1Logged inJan 02 2016 07:39 PM
+1Logged inJan 02 2016 02:57 PM
+1Logged inDec 31 2015 01:12 PM
+3Enable MSAA in DirectX 11Dec 28 2015 03:02 AM
+1Voted up Temporally Smoothing SSAO ?Dec 27 2015 03:45 PM
+1Logged inDec 27 2015 11:27 AM
+1Logged inDec 26 2015 02:28 PM
+1Logged inDec 19 2015 09:14 PM
+1Voted up Format for SSAO and Blur ?Dec 16 2015 12:04 PM
+1Voted up Format for SSAO and Blur ?Dec 16 2015 12:04 PM
+1Logged inDec 16 2015 12:04 PM
+1Logged inDec 14 2015 10:11 PM
+1Logged inDec 10 2015 07:49 PM
+1Logged inDec 08 2015 07:11 PM
+1Voted up Off Center Projection ?Dec 07 2015 05:49 PM
+1Logged inDec 07 2015 12:03 PM
+1Logged inNov 30 2015 02:34 PM
+1Logged inOct 13 2015 07:14 PM
+3Unbind Render Target ?Sep 26 2015 05:51 PM
+1Logged inSep 26 2015 03:15 PM
+1Voted up Disable MSAA for Rendering Depth and Normals ?Sep 25 2015 10:48 AM
+1Logged inSep 24 2015 09:03 PM
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