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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Yesterday, 12:37 AM

Journal Entries

swiftcoding > PlayFab Game Jam Postmortem

Posted 26 October 2015

<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blank">Alex Peterson</a>, my good friend and composer <a href="http://leolangingermusic.com/" target="_blank">Leo Langinger</a...


swiftcoding > PlayFab Game Jam Postmortem

Posted 26 October 2015

https://swiftcoder.files.wordpress.com/2015/10/somethings-not-right-here1.jpg?w=800&h=330&crop=1  A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran Alex Peterson , my good friend and composer Leo Langinger , and the fortunate last minute addition of artist Bren...


swiftcoding > Data permanence (or a lack thereof)

Posted 13 March 2015

When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in a digital world. While it is expedient to dismiss his claim as sensationalist and/or paranoid, Google’s announcement yesterday that they are closing down the Go...


swiftcoding > Approaches to Resource Disposal

Posted 23 May 2014

I’m working on developing a novel programming language, working title ‘aevum’. As part of that process, I’ll be writing a series of articles about various aspects of language design and development.

Every long running computer program is going to need to obtain a variety of resources, and those resources are almost always finite. Memory, file handles, t...


swiftcoding > Fun with commas

Posted 14 June 2013

This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”

I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even without C++11 initialiser lists:

#include <iostream>struct A { A &operator = (int i) { std::cout << "A = " << i << s...


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