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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Today, 09:06 AM

Posts I've Made

In Topic: Why are RTS games becoming unpopular?

Today, 08:12 AM

I am wondering where some of you people have managed to get rose tinted glasses on bulk order from?

Ditto. I seem to remember rushing tactics all the way back to Warcraft II.

I think my main complaint about the RTS genre as I get older is that most mainstream RTS titles conflate 3 different game types, and attempt to roll them all into the same experience:

  • The resource meta-game. Assign peasants to collect resources, build more peasants, build more farms, tech up, rinse and repeat. Timing of build orders is critical, or your opponent will outdo you in both resource gathering and tech level.
  • Strategic land grab. Expand your base, build new bases at resource locations, deploy static defenses at chokepoints. Timing of expansions is critical or your opponent will have more resources than you do, timing of static defenses is critical, or you opponent will control map movement.
  • Tactics/Micro. Kite individual units across the battlefield to maximise damage dealt vs damage taken. Constant micro is critical, as you derive 2x or greater combat efficiency versus non-micro'd units.

Any of those items individually would be a fun game, but the combination is overwhelming. In my (only vaguely competitive) starcraft days, I was moderately good at items 1 and 2, and not at all at the micro - this made the entire game no fun, since I couldn't compete. Even at my best I was only a solid team player, producing large numbers of units and relying on my teammates to micro them.

 

I think the major RTS developers have recognised this, at last. Your typical MOBA is the result of taking the micro element by itself, reducing it to a single unit, and producing a full game around it. And MOBAs are nothing if not successful. Maybe it is time that developers took a shot at separating items 1 and 2 into their own genres?


In Topic: Best Computer Type for Game Dev?

26 January 2015 - 07:27 AM


Every time I buy cheep, I regret it early.

I have to concur with that. People look at you funny when they hear you dropped $3,000 on a state-of-the-art laptop, but they have repeatedly served me well.


In Topic: Windows 10 and Cortana

25 January 2015 - 08:18 AM

This is a pretty good place to start.


In Topic: RakNet still alive?

23 January 2015 - 06:49 AM

RakNet is one of the most mature pieces of middleware around. I wouldn't be that worried that the pace of development has slowed.

 

Besides, Unity uses RakNet, so on that alone, I doubt it is going to die off anytime soon - if there's any danger of it, someone will fork the codebase.


In Topic: Generating marching cubes tables algorithmically

23 January 2015 - 06:46 AM

You could do what everyone else does - get with the program and simply ransack Paul Bourke's tried and tested table.

Or you could ransack a newer isosurface extraction algorithm that actually produces a watertight tessellation, preserves sharp edges and/or thin features, and maybe even supports adaptive tessellation.

Seriously, there are a myriad of isosurface extraction methods, and while marching cubes forms the foundation of most, it's just not very good in its unmodified form.


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