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Member Since 03 Jul 2003
Offline Last Active Yesterday, 01:42 PM

Posts I've Made

In Topic: Should the player be just another entity in the etities list?

Yesterday, 01:32 PM

Keep in mind that the 'player' may not be a singular entity so much as a fluid collection of entities. Consider for example a game like Halo, where the player is one of several humanoid avatars, any of which may decide to drive a vehicle or operate a turret at any point.


If your game encompasses such a variety of interactions, then you need to not only switch between human and AI control of a given humanoid, but also allow human and AI controllers to 'possess' vehicles and turrets, and provide some way to redirect human input from player avatar to vehicle controls...

In Topic: Development in 4k

16 December 2014 - 02:48 PM

And here I was hoping this would be a thread about writing 4k demos...


I'm pretty addicted to the 27 inch, 2560x1440 IPS displays I picked up on ebay a couple of years back. The resolution is about right for the size, and a decent video card runs the pair of them without trouble.

In Topic: Rendering an atmosphere

14 December 2014 - 10:27 AM

If you are looking for higher-fidelity atmosphere rendering, you might want to start with Sean O'Neil's method, and then take a look at Eric Bruneton's method. Those two are pretty much the gold standard of rendering realistic atmospheric scattering.

In Topic: Using python for mobile GameDev

11 December 2014 - 04:48 PM

Tell me can you do that with pygame?

VertPingouin mentioned (earlier in this thread) that this functionality is actively being developed for PyGame.

In Topic: Anyone using the Open Source "Brackets" Code Editor (By Adobe)?

11 December 2014 - 04:46 PM

I doubt any big IDE is done in pure C++ (or any compiled language for that matter) anymore...

I wouldn't be so sure about that.


XCode is pretty much entirely written in Objective-C, which is very much a "compiled" language, and QTCreator is written in C++...