Jump to content

  • Log In with Google      Sign In   
  • Create Account

swiftcoder

Member Since 03 Jul 2003
Offline Last Active Jul 21 2016 01:21 PM

Posts I've Made

In Topic: Why didn't somebody tell me?

21 July 2016 - 01:21 PM

Are you symbolically linking 'bin' to "Program Files", or were you just explaining what 'bin' is, for conformist Windows-using lemmings like myself?

It would seem more useful to create a C:\bin directory, and then symlink every executable in C:\Program Files into that directory...

Then you set PATH=C:\bin, and you are cooking with (some sort of) fire

In Topic: When you realize how dumb a bug is...

11 July 2016 - 09:41 AM

Why would you leave your PC on for weeks continously anyway? ^^

I restart mine maybe once every couple of months (i.e. when an update forces me to restart). Otherwise it is just placed in sleep mode.

In Topic: Unity 3D pricing structure changes - Whats your opinion?

09 July 2016 - 07:11 PM

OT: Ive never looked into ogre or torque. Are they full engines with toolchains, bits and bobs for animators, musicians, etc, a level designer, physics editors?   ... or is it just a 3D renderer?

Ogre is just a 3D renderer. And a very dated one at that, though they are making solid progress on updating it. Torque is a more complete game engine, but it hasn't been commercially supported in many years.

In Topic: Unity 3D pricing structure changes - Whats your opinion?

08 July 2016 - 07:46 PM

It's an odd contrast, offering all that technology (the engine core, graphics, physics engines etc.) at no cost with the free version, and then setting a 'darker editor UI' as the feature that convinces you to pay money, especially in a capitalist point of view.

It's not really any different than the MOBA economy running entirely on optional cosmetic items. People drop cash on strange status symbols.

In Topic: Unity 3D pricing structure changes - Whats your opinion?

06 July 2016 - 09:18 AM

If you make less $100k, nothing changes. Personal edition is still free.
If you make less than $200k, you now get access to all platforms for $420/year (markedly cheaper than it used to be).
If you make more than 200k, it's the same price it used to be, and you no longer need to buy additional platforms.

I'm failing to see what all the fuss is about - this seems like an across the board win for the customer?

PARTNERS